Flicker Trick
Flicker Trick from ¥200
Mirage (When this is defending a non-Illusionist attack with 6 or more {p}, destroy this.)
Spoiled Skull Spoiled Skull
Spoiled Skull from ¥200
Action -- {r}, banish this: Target 3 action cards with different names in your banished zone and choose one at random. You may play it this turn. Go again Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Envelop in Darkness (Red)
Envelop in Darkness (Red) from ¥100
Create a Runechant token. The next attack action card you rune gate this turn gets +3{p}. Go again
Anthem of Spring
Anthem of Spring from ¥100
Briar Specialization (You may only have this in your deck if your hero is Briar.) The next attack action card you play this turn gets +1{p}. Go again Unity - When this defends together with a card from hand, create an Embodiment of Earth token under any number of heroes' control.
Deathly Wail (Blue)
Deathly Wail (Blue) from ¥100
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Death Hydra
Shaden Death Hydra from ¥200
When this attacks, it deals X damage to you, where X is 13 minus the number of cards with blood debt in your banished zone. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Beckoning Light
Beckoning Light from ¥200
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card was charged this way, whenever an attack action card hits this combat chain, you may put an attack action card from your graveyard on top of your deck.
Deathly Wail (Yellow)
Deathly Wail (Yellow) from ¥100
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Dig Up Dinner
Dig Up Dinner from ¥300
Choose 3 random cards in your graveyard. Shuffle all attack action cards with 6 or more {p} chosen this way into your deck, then gain that much {g}. Banish this. Go again
Decimator Great Axe
Decimator Great Axe from ¥200
Once per Turn Action -- {r}{r}{r}: Attack The first time this is defended by a non-equipment card each turn, halve the base {d} of target defending card, rounded up. (3 becomes 2.)
Soulbond Resolve
Soulbond Resolve from ¥2,200
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Empyrean Rapture
Empyrean Rapture ¥3,200
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate. Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
Deathly Wail (Red)
Deathly Wail (Red) from ¥100
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Requiem for the Damned
Requiem for the Damned from ¥200
You may play this from your banished zone. If a hero has lost {g} this turn, you may play this as though it were an instant. Create an Eloquence token. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Grasp of Darkness
Grasp of Darkness from ¥100
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Dyadic Carapace
Dyadic Carapace ¥10,000
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Prism, Advent of Thrones
Prism, Advent of Thrones ¥200
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle. Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)
Numbskull
Numbskull from ¥100
While this is in any zone, its {r} cost to play, {p}, and {d} can't be modified. (They can not be increased or decreased.)
Envelop in Darkness (Blue)
Envelop in Darkness (Blue) from ¥100
Create a Runechant token. The next attack action card you rune gate this turn gets +1{p}. Go again
Blood Dripping Frenzy
Blood Dripping Frenzy from ¥100
As an additional cost to play this, banish your hand. Draw a card for each card with blood debt banished this way. Your Brute and Shadow attacks get +X{p} this turn, where X is number of cards with 6 or more {p} banished this way. Go again
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