All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Chart a Course (Red) (Treasure Pack)
$3.00
Your first attack this turn gets +3{p}.
You may put a gold counter on Treasure Island.
Go again

Thiev'n Varmints (Treasure Pack)
$2.00
When this attacks, you may remove a gold counter from Treasure Island. If you do and you are a Thief, create a Gold token.
Sold out

Swindler's Grift (Blue) (Treasure Pack)
$4.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.

Swindler's Grift (Yellow) (Treasure Pack)
$4.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.

Swindler's Grift (Red) (Treasure Pack)
$6.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.

Swiftwater Sloop (Blue) (Treasure Pack)
$31.00
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.

Swiftwater Sloop (Yellow) (Treasure Pack)
$4.00
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
Sold out

Gold Hunter Ketch (Treasure Pack)
$2.00
If you control less Gold than an opponent, this costs {r}{r} less to play.

Gold Hunter Marauder (Treasure Pack)
$6.00
If you control less Gold than an opponent, this gets overpower. (This can't be defended by more than 1 action card.)

Gold Hunter Longboat (Treasure Pack)
$3.00
If you control less Gold than an opponent, this gets +2{p}.

Expedition to Horizon's Mantle (Treasure Pack)
$3.00
When this attacks, you may put a gold counter on Treasure Island.

Expedition to Dreadfall Reach (Treasure Pack)
$3.00
When this attacks, you may put a gold counter on Treasure Island.

Expedition to Blackwater Strait (Treasure Pack)
$3.00
When this attacks, you may put a gold counter on Treasure Island.

Expedition to Azuro Keys (Treasure Pack)
$2.00
When this attacks, you may put a gold counter on Treasure Island.

Battalion Barque (Yellow) (Treasure Pack)
$3.00
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}.
Sold out

Battalion Barque (Red) (Treasure Pack)
$13.00
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +2{p}.
Sold out

Lost in Transit (Treasure Pack)
$2.00
When this defends, you may remove a gold counter from Treasure Island. If you do and you are a Thief, create a Gold token.

Throw Caution to the Wind (Treasure Pack)
$8.00
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
Sold out

Not So Fast (Treasure Pack)
$7.00
Scurv Specialization (You may only have this in your deck if your hero is Scurv.)
The next time an opponent would draw a card from the effect of a Gold token this turn, instead you draw a card.

Shifting Tides (Treasure Pack)
$12.00
Go again
At the start of your turn, pitch the top card of your deck. If it's blue, put this on the bottom of your deck, otherwise destroy this.