Part the Mistveil Singles
Persuasive Prognosis
from $45.00
Stealth
When this hits a hero, banish the top card of their deck. Then look at their hand and banish a card with the same color as the banished card.
Whenever this banishes an action card, gain 1{g}.
Just a Nick
from $20.00
Choose 1 or both;
Target attack action card with 1 or less base {p} gets +5{p}.
Target attack with stealth gets "When this hits a hero, banish the top card of their deck."
Chase the Tail
from $3.00
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and the next Crouching Tiger you play this combat chain gets +3{p}.
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Prismatic Leyline
from $31.00
Your next red attack this turn gets +1{p}, your next yellow gets +2{p}, and your next blue gets +3{p}.
Go again
Bonds of Agony
from $5.00
Stealth
If you've played or activated 3 or more attack reactions this chain link, this gets +3{p} and "When this hits a hero, look at their hand and choose a card. Search their hand, deck, and graveyard and banish up to 3 cards with the same name as the chosen card. They shuffle."
Cosmic Awakening
from $2.00
If 1 Chi was pitched to play this, Cosmic Awakening's {p} is 10.
If 2 Chi were pitched to play this, Cosmic Awakening's {p} is 15.
If 3 or more Chi were pitched to play this, Cosmic Awakening's {p} is 20.
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Blanch (Red)
from $3.00
When this hits a hero, cards they own lose all colors until the end of their next turn.
Levels of Enlightenment
from $7.00
When this attacks, choose 1 for each blue card you've pitched this turn;
Draw a card.
This gets +2{p}.
This gets go again.
Art of Desire: Body
from $1.00
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a red card, draw a card and gain 1{g}.
Visit Goldmane Estate
from $4.00
Victor Specialization (You may only have this in your deck if your hero is Victor.)
Create a Gold token. Then if you control 3 or more Gold, create that many Might tokens.
Go again
Siren's Call
$2.00
Look at the defending hero's hand and choose a blue card. Add it to this chain link as a defending card. If you do, draw a card.
Eloquent Eulogy
from $9.00
Rune Gate (If you control Runechants equal to or greater than this card's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, if a hero has lost {g} this turn, create an Eloquence token.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shadowrealm Horror
$10.00
As an additional cost to play this, banish 3 random cards in your graveyard.
If 1 or more cards with 6 or more {p} are banished this way, this gets +1{p}. 2 or more, this gets go again. 3 or more, you may play a card banished this way this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Restless Coalescence
from $2.00
When this enters the arena, move any number of +1{p} counters from auras you control onto this.
Once per Turn Instant -- Remove a +1{p} counter from this: Create a Spectral Shield token.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Dense Blue Mist
from $1.00
Attacks that target you this turn get -1{p}.
If a Chi was pitched to play this, effects don't trigger if an attack hits you this turn.
Bonds of Attraction (Blue)
from $1.00
Stealth
When this hits a hero, banish the top card of their deck, then banish a card from their graveyard.
Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.
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The Weakest Link
from $31.00
When this hits a hero, look at their hand and choose a card without base {d}. If you do, they discard it and you draw a card.
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Rowdy Locals
from $19.00
If this is defended by an action card, this gets +2{p}.
When this hits a hero, discard a card. If you do, they discard a card.
Manifestation of Miragai
from $1.00
This enters the arena with two +1{p} counters. If a Chi was pitched to play this, instead this enters the arena with four +1{p} counters.
Ward X, where X is the number of +1{p} counters on this. (If you would be dealt damage, destroy this to prevent X of that damage.)
Longdraw Half-Glove
from $2.00
Instant -- Destroy this, put 2 cards from your hand and/or arsenal on the bottom of your deck: Your next arrow attack this turn gets +4{p}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)