Trot Along (Blue)
Trot Along (Blue) $1.00
Your next attack with 3 or less base {p} this turn gets go again. Go again
Blade Beckoner Gauntlets
Blade Beckoner Gauntlets from $5.00
This gets +1{d} while defending a weapon attack. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Blade Beckoner Boots
Blade Beckoner Boots from $6.00
This gets +1{d} while defending a weapon attack. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Oath of Loyalty
Oath of Loyalty from $22.00
This may only be played if it's the first action of your turn. When this is played, until end of turn, you may only play cards that are Draconic. Go again
Up Sticks and Run (Red)
Up Sticks and Run (Red) from $1.00
You may retrieve a dagger from your graveyard. (Pay {r} to equip it.) Your next dagger attack this turn gets +4{p}. Go again
Ignite
Ignite from $7.00
When this attacks, the next Draconic card you play or activate this combat chain costs {r} less to play or activate. Go again
Pain in the Backside
Pain in the Backside from $28.00
When this hits a hero, target dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Go again
Art of the Dragon: Fire (Red)
Art of the Dragon: Fire (Red) from $2.00
When this attacks, if it is Draconic, deal 2 damage to any target.
Art of the Dragon: Blood
Art of the Dragon: Blood from $5.00
When this attacks, if it is Draconic, it gets go again and the next 3 Draconic cards you play this turn cost {r} less to play.
Tarantula Toxin
Tarantula Toxin from $8.00
Choose 1 or both; Target dagger attack gets +3{p}. Target card defending an attack with stealth gets -3{d} this turn.
Blood Runs Deep
Blood Runs Deep from $3.00
This costs {r} less to play for each Draconic chain link you control. When this attacks a hero, each dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the daggers. Go again
Nip at the Heels (Blue)
Nip at the Heels (Blue) $1.00
Target attack with 3 or less base {p} gets +1{p}.
Loyalty Beyond the Grave
Loyalty Beyond the Grave from $9.00
While this is in your graveyard, at the start of your turn, you may banish 2 cards named Loyalty Beyond the Grave from your graveyard. If you do, draw a card.
Kiss of Death
Kiss of Death from $9.00
Stealth When this hits a hero, they lose 1{g}.
Calming Breeze (Red)
Calming Breeze (Red) from $1.00
The next 3 times you would be dealt damage this turn, prevent 1 of that damage.
Take Up the Mantle
Take Up the Mantle from $7.00
Target attack action card with stealth gets +2{p}. If it's attacking a marked hero, instead it gets +3{p} and you may banish an attack action card with stealth from your graveyard. If you do, the target becomes a copy of the banished card.
Jagged Edge
Jagged Edge from $5.00
Target weapon attack gets +3{p} and "Damage this would deal can't be prevented."
Savor Bloodshed
Savor Bloodshed from $29.00
Your next dagger attack this turn gets +4{p}. The next time you hit a marked hero with a dagger this turn, draw a card. Go again
Provoke
Provoke from $6.00
If you're attacking with a weapon this chain link, the defending hero reveals a card from their hand. If it's an action card, add it to this chain link as a defending card, otherwise they discard it.
Sharpened Senses
Sharpened Senses from $3.00
Go again Your weapon attacks get +1{p}. If their {p} is greater than twice their base, they get go again. At the beginning of your end phase, destroy this.
American Express Diners Club Discover JCB Klarna Maestro Mastercard PayPal Union Pay Visa