All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Sigil of Solitude (Yellow)
$1.00
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)

Haunting Specter (Yellow)
$1.00
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)

Phantasmify (Blue) (Promo)
$2.00
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +3 [Power] and phantasm.
Go again

Phantasmify (Yellow) (Promo)
$2.00
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +4 [Power] and phantasm.
Go again

Spectral Shield (Promo)
$100.00
(Auras stay in the arena until they are destroyed.)
If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.

Single Minded Determination (Yellow)
$1.00
When this enters the arena, if you control no other Illusionist auras, put two +1{p} counters on this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Single Minded Determination (Red)
$1.00
When this enters the arena, if you control no other Illusionist auras, put three +1{p} counters on this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Sigil of Solitude (Blue)
$1.00
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Haze Bending (Promo)
$16.00
Once per Turn Effect - Whenever Haze Bending or another Illusionist non-token aura you control is destroyed, create a Spectral Shield token.
Spectra