All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Aurum Aegis
from $23.00
Victor Specialization (You may only have this in your deck if your hero is Victor.)
This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Traverse the Universe
from $23.00
When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.
Blade Break(When the combat chain closes, if this defended, destroy it.)

Apex Bonebreaker
from $90.00
When this defends together with a card with 6 or more {p}, create a Might token.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Arcanite Skullcap
$43.00
If you have less [Life] than your opponent, Arcanite Skullcap gains +1 [Defense] and Arcane Barrier 3. (If your hero would be dealt arcane damage, you may pay [3 Resource] instead. If you do, prevent 3 arcane damage that source would deal.)
Battleworn (If you defend with Arcanite Skullcap, put a -1 [Defense] counter on it when the combat chain closes.)

Barkskin of the Millennium Tree
$36.00
When this defends, if there are 4 or more Earth cards in your banished zone, create an Embodiment of Earth token.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Dyadic Carapace
$71.00
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Teklo Foundry Heart
$39.00
Once per Turn Action -- {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you've boosted this turn. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)


Hyper-X3
from $12.00
Whenever you banish a Hyper Driver from boosting, put it under this.
Once per turn, when a Hyper Driver is put under this, if there are 3 or more Hyper Drivers under this, draw a card.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Quickdodge Flexors
from $234.00
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link.
At the beginning of the end phase, if this defended this turn, destroy it.