Blessing of Salvation (Yellow)
Blessing of Salvation (Yellow) $1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 2{g}
Blessing of Salvation (Red)
Blessing of Salvation (Red) $1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 3{g}
Blessing of Salvation (Blue)
Blessing of Salvation (Blue) $1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 1{g}
Radiant View
Radiant View from $1.00
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Radiant Raiment
Radiant Raiment from $1.00
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Break of Dawn (Red)
Break of Dawn (Red) $1.00
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Blistering Assault (Yellow)
Blistering Assault (Yellow) $1.00
If you have a yellow card in your pitch zone, this gets go again.
Blistering Assault (Blue)
Blistering Assault (Blue) $1.00
If you have a yellow card in your pitch zone, this gets go again.
Lay to Rest (Red)
Lay to Rest (Red) $1.00
When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down.
Defender of Daybreak (Red)
Defender of Daybreak (Red) $1.00
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
Blistering Assault (Red)
Blistering Assault (Red) $1.00
If you have a yellow card in your pitch zone, this gets go again.
Break of Dawn (Blue) (Promo)
Break of Dawn (Blue) (Promo) $2.00
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.
Break of Dawn (Yellow) (Promo)
Break of Dawn (Yellow) (Promo) $2.00
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Break of Dawn (Red) (Promo)
Break of Dawn (Red) (Promo) $2.00
The next time a Shadow source would deal damage this turn, prevent 4 of that damage.
Ray of Hope (Promo)
Ray of Hope (Promo) $3.00
Attacks you control have +1 [Power] while attacking a Shadow hero this turn. If you have less [Life] than an opposing Shadow hero, put Ray of Hope into your hero's soul. (Put this card face up under your hero card.)
Searing Ray (Yellow)
Searing Ray (Yellow) $1.00
If you have a yellow card in your pitch zone, this gets +2{p}.
Searing Ray (Blue)
Searing Ray (Blue) $1.00
If you have a yellow card in your pitch zone, this gets +2{p}.
Defender of Daybreak (Yellow)
Defender of Daybreak (Yellow) $1.00
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
Defender of Daybreak (Blue)
Defender of Daybreak (Blue) $1.00
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.
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