All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Glint the Quicksilver
from $16.00
Target weapon attack gains go again.
Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card.

Bloodrush Bellow
from $13.00
As an additional cost to play Bloodrush Bellow, discard a random card.
Your Brute attacks gain +2 [Power] this turn.
If the discarded card has 6 or more [Power], draw 2 cards and Bloodrush Bellow gains go again.

Spinal Crush
from $17.00
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.

Tome of Fyendal
from $5.00
Draw 2 cards.
If Tome of Fyendal is played from arsenal, gain 1 [Life] for each card in your hand.


Crippling Crush
from $3.00
Bravo Specialization (You may only have Crippling Crush in your deck if your hero is Bravo.)
Crush - If Crippling Crush deals 4 or more damage to a hero, they discard 2 random cards.

Enlightened Strike
from $69.00
As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck.
Choose 1;
- Draw a card.
- Enlightened Strike gains +2 [Power].
- Enlightened Strike gains go again.

Steelblade Supremacy
from $3.00
Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.)
Until end of turn, target weapon you control gains +2 [Power] and "Whenever this weapon hits a hero, draw a card."
Go again

Lord of Wind
from $3.00
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.)
Combo - If Mugenshi: RELEASE was the last attack this combat chain, you may pay X resource points as an additional cost to play Lord of Wind. If you do, shuffle X target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains X [Power].

Alpha Rampage
from $1.00
Rhinar Specialization (You may only have Alpha Rampage in your deck if your hero is Rhinar.)
As an additional cost to play Alpha Rampage, discard a random card.
Intimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.)

Teklo Core
from $16.00
Dash Specialization
Teklo Core enters the arena with 2 steam counters on it. When Teklo Core has no steam counters on it, destroy it.
At the beginning of your action phase, remove a steam counter from Teklo Core and gain [2 Resource].

High Octane
from $7.00
Whenever you boost a card this turn, gain 1 action point.
Draw a card.
Go again