All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Cosmic Awakening
from $4.00
If 1 Chi was pitched to play this, Cosmic Awakening's {p} is 10.
If 2 Chi were pitched to play this, Cosmic Awakening's {p} is 15.
If 3 or more Chi were pitched to play this, Cosmic Awakening's {p} is 20.

Spirit of War
from $3.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card was charged this way, whenever an attack action card hits this combat chain, create a Courage token.

Lumina Lance
from $5.00
As an additional cost to play this, banish up to 3 cards from your hero's soul. Choose that many modes;
Target Light attack gets +2{p}.
Target Light attack gets "When this hits, draw a card."
Target Light attack gets "When this hits, it gets go again."

Haunting Rendition
from $28.00
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.

Destructive Aethertide
from $18.00
Deal 1 arcane damage to any target.
Surge - If this deals more than 1 damage to a hero, destroy a card in their arsenal.

Siren's Call
from $8.00
Look at the defending hero's hand and choose a blue card. Add it to this chain link as a defending card. If you do, draw a card.

Chase the Tail
from $5.00
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and the next Crouching Tiger you play this combat chain gets +3{p}.

Shift the Tide of Battle
from $12.00
Target Warrior attack with {p} greater than its base gets go again.
The next time an opposing hero is dealt damage this turn, create an Agility token.


Mischievous Meeps
from $8.00
When this hits a hero, gain control of an item with cost 2 or less they control. Otherwise, draw a card.
Go again