Tick Tock Clock
Tick Tock Clock from $12.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this and it deals 1 damage to you unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and up to 2 other items in the arena. Then deal X damage to them, where X is the number of items destroyed this way.
Emboldened Blade
Emboldened Blade from $12.00
Turn a face-down card in any arsenal face-up. If it's a defense reaction, destroy it and your next weapon attack this turn gets +1{p}. Go again
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Ignite
Ignite from $9.00
When this attacks, the next Draconic card you play or activate this combat chain costs {r} less to play or activate. Go again
Calming Gesture
Calming Gesture from $4.00
Instant -- {r}, destroy this: Create a Spectral Shield token. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Raise an Army
Raise an Army from $7.00
Kassai Specialization (You may only have this in your deck if your hero is Kassai.) As an additional cost to play this, destroy X Gold you control. Create X Cintari Sellsword tokens. Go again
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Vynnset, Iron Maiden
Vynnset, Iron Maiden $15.00
At the start of your turn, banish a card from your hand. If you do, create a Runechant token. Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
Prayer of Bellona
Prayer of Bellona from $3.00
Your next attack this turn gets +2{p}. Reveal the top card of your deck. If it's yellow, put it into your hand, then charge your hero's soul. (Put a card from your hand face-up under your hero card.) Go again
Lost in Thought
Lost in Thought from $3.00
Look at target hero's hand and choose an attack action card. If you do, they put that card on the bottom of their deck and they create a Ponder token. Go again
Grimoire of the Haunt
Grimoire of the Haunt from $6.00
Instant -- {r}, banish this: Create an Eloquence token. Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Widow Web Crawler
Widow Web Crawler from $4.00
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Unsheathed
Unsheathed from $20.00
Your next sword attack this turn gets +3{p} and "When this attacks, if its {p} is greater than twice its base, it gets go again." Go again
Luminaris, Angel's Glow
Luminaris, Angel's Glow from $16.00
If there is a yellow card in your pitch zone, the first attack action card with Herald in its name you play and your first angel attack each turn get go again.
Bet Big
Bet Big from $9.00
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) When this attacks a hero, you may wager a Gold, Might, and Vigor token with them. (When this chain link resolves, if this hit, you create a Gold, Might, and Vigor token, otherwise they create one of each.)
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