Vantom Banshee (Yellow)
Vantom Banshee (Yellow) $1.00
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vantom Banshee (Blue)
Vantom Banshee (Blue) $1.00
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vantom Banshee (Blue) (Promo)
Vantom Banshee (Blue) (Promo) $2.00
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Flail of Agony (Promo)
Flail of Agony (Promo) $10.00
Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.) Once per Turn Action -- {g}: Attack When this hits, create a Runechant token.
Soul Shackle (Promo)
Soul Shackle (Promo) $93.00
At the beginning of your action phase, banish the top card of your deck.
Widespread Ruin (Extended Art)
Widespread Ruin (Extended Art) $74.00
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Rift Skitter (Red)
Rift Skitter (Red) $1.00
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Putrid Stirrings (Yellow)
Putrid Stirrings (Yellow) $1.00
You may play this from your banished zone. The next attack action card you rune gate this turn gets +4{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Jack-o'-lantern (Red) (Promo)
Jack-o'-lantern (Red) (Promo) $7.00
Banish the top card of your deck. If it's red, create a Runechant token. Go again
Jack-o'-lantern (Blue) (Promo)
Jack-o'-lantern (Blue) (Promo) $2.00
Banish the top card of your deck. If it's blue, create a Runechant token. Go again
Jack-o'-lantern (Yellow) (Promo)
Jack-o'-lantern (Yellow) (Promo) $2.00
Banish the top card of your deck. If it's yellow, create a Runechant token. Go again
Vynnset, Iron Maiden (Promo)
Vynnset, Iron Maiden (Promo) $782.00
At the start of your turn, banish a card from your hand. If you do, create a Runechant token. Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
Rift Skitter (Yellow)
Rift Skitter (Yellow) $1.00
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Rift Skitter (Blue)
Rift Skitter (Blue) $1.00
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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