All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Bigger Than Big (Red)
$1.00
At the start of your turn, destroy this, then your next Guardian attack this turn gets +5{p} and "When this attacks a hero, you may wager a Might token with them." (When the chain link resolves, if the attack hit, you create a Might token, otherwise they create one.)

Big Bop (Red)
$1.00
At the start of your turn, destroy this, then your next Guardian attack this turn gets +5{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)

Agile Engagement (Blue)
$1.00
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create an Agility token.

Rawhide Rumble (Blue)
$1.00
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)

Down But Not Out (Blue)
$1.00
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."

Battered Not Broken
$1.00
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Might token.
Sold out


Kayo, Armed and Dangerous (Marvel)
$178.00
You have 1 weapon zone.
Attack action cards you own get +1{p} while they are in any zone other than the combat chain.
The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
Sold out


Betsy, Skin in the Game (Marvel)
$192.00
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower.
Sold out

Widespread Ruin (Extended Art)
$104.00
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Widespread Destruction (Extended Art)
$93.00
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to the Legions of Doom (Red)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to Demolition (Red)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Soul Butcher (Red)
$1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Soul Butcher (Blue)
$1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Rift Skitter (Red)
$1.00
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Putrid Stirrings (Yellow)
from $1.00
You may play this from your banished zone.
The next attack action card you rune gate this turn gets +4{p}.
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Levia
$1.00
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.

Lay to Rest (Blue)
$1.00
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.

Hungering Demigon (Yellow)
from $1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Grim Feast (Yellow)
from $1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 2{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)