Razzle Dazzle (Yellow)
Razzle Dazzle (Yellow) $1.00
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Re-Charge! (Blue)
Re-Charge! (Blue) $1.00
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again
Re-Charge! (Red)
Re-Charge! (Red) $1.00
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Re-Charge! (Yellow)
Re-Charge! (Yellow) $1.00
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +3{p}. Go again
Reality Refractor
Reality Refractor from $1.00
Illusionist auras you control are weapons with 5 base {p} and "Once per Turn Action -- {r}{r}: Attack"
Reaper's Call (Blue)
Reaper's Call (Blue) $1.00
Stealth Instant -- Discard this: Mark target opposing hero.
Reaper's Call (Red)
Reaper's Call (Red) $1.00
Stealth Instant -- Discard this: Mark target opposing hero.
Reaper's Call (Yellow)
Reaper's Call (Yellow) $1.00
Stealth Instant -- Discard this: Mark target opposing hero.
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Reaping Blade (1st Ed) - Cold Foil
Reaping Blade (1st Ed) - Cold Foil $256.00
Once per Turn Action - [1 Resource]: Attack If a hero has more [Life] than any other hero, they can't gain [Life].
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