Single Minded Determination (Blue)
Single Minded Determination (Blue) $1.00
When this enters the arena, if you control no other Illusionist auras, put a +1{p} counter on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Single Minded Determination (Red)
Single Minded Determination (Red) $1.00
When this enters the arena, if you control no other Illusionist auras, put three +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Single Minded Determination (Yellow)
Single Minded Determination (Yellow) $1.00
When this enters the arena, if you control no other Illusionist auras, put two +1{p} counters on this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Singularity // Teklovossen, the Mechropotent Singularity // Teklovossen, the Mechropotent
Singularity // Teklovossen, the Mechropotent $29.00
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Singularity // Teklovossen, the Mechropotent (Marvel) Singularity // Teklovossen, the Mechropotent (Marvel)
Singularity // Teklovossen, the Mechropotent (Marvel) $1,032.00
Legendary Teklovossen Specialization (You may only have 1 Singularity in your deck, and only if your hero is Teklovossen.) Transform your hero, your weapon, and 4 Evos you have equipped into Teklovossen, the Mechropotent. It enters the arena with {g} equal to the hero it transformed from. Action -- {r}{r}{r}, banish 2 cards from your soul: Attack Whenever this attacks a hero, they discard a card. Your Mechanologist attack action cards get go again. This counts as having 4 Evos equipped. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Sinker
Sinker $1.00
Look at the top card of your deck. If it's an arrow, you may put it face-up into your arsenal. If you do, it gets overpower this turn. (It can't be defended by more than 1 action card.) Go again
Siren's Call
Siren's Call from $3.00
Look at the defending hero's hand and choose a blue card. Add it to this chain link as a defending card. If you do, draw a card.
Sirens of Safe Harbor (Blue)
Sirens of Safe Harbor (Blue) $1.00
When this is put into your graveyard from anywhere, gain 1{g}.
Sirens of Safe Harbor (Red)
Sirens of Safe Harbor (Red) $1.00
When this is put into your graveyard from anywhere, gain 1{g}.
Sirens of Safe Harbor (Yellow)
Sirens of Safe Harbor (Yellow) $1.00
When this is put into your graveyard from anywhere, gain 1{g}.
Sisters of Fire (Red)
Sisters of Fire (Red) $1.00
Play this only if you control 2 or more Draconic chain links. Target dagger attack gets +3{p}.
Sizzle (Red)
Sizzle (Red) $2.00
Your next Lightning or Elemental attack this turn gets +3{p}. Go again
Sizzle (Yellow)
Sizzle (Yellow) $1.00
Your next Lightning or Elemental attack this turn gets +2{p}. Go again
Sizzling Steel (Red)
Sizzling Steel (Red) $1.00
Target dagger attack gets +3{p}. If you control 2 or more Draconic chain links, instead it gets +4{p}.
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