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Traverse the Universe (Cold Foil)
$115.00
When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.
Blade Break(When the combat chain closes, if this defended, destroy it.)

Tremorshield Sabatons
from $3.00
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've controlled a Seismic Surge token this turn, instead prevent the next 2.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Tri-Shot Playmat
$115.00
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Tribute to Demolition (Blue)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to Demolition (Red)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to Demolition (Yellow)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to the Legions of Doom (Blue)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to the Legions of Doom (Red)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to the Legions of Doom (Yellow)
$1.00
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Trip the Light Fantastic (Blue)
$1.00
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.

Trip the Light Fantastic (Red)
$1.00
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.

Trip the Light Fantastic (Yellow)
$1.00
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
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Tripwire Trap (Red) (Promo)
$2.00
Tripwire Trap can only be played from arsenal.
When this defends, effects don't trigger when an attack hits this chain link unless the attacking hero pays {r}.