Glint the Quicksilver
Glint the Quicksilver from $10.95
Target weapon attack gains go again. Reprise - If the defending hero has defended with a card from their hand this chain link, draw a card.
Bloodrush Bellow
Bloodrush Bellow from $8.95
As an additional cost to play Bloodrush Bellow, discard a random card. Your Brute attacks gain +2 [Power] this turn. If the discarded card has 6 or more [Power], draw 2 cards and Bloodrush Bellow gains go again.
Spinal Crush
Spinal Crush from $11.95
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
Tome of Fyendal
Tome of Fyendal from $2.95
Draw 2 cards. If Tome of Fyendal is played from arsenal, gain 1 [Life] for each card in your hand.
Ancestral Empowerment
Ancestral Empowerment from $11.95
Target Ninja attack action card gains +1 [Power]. Draw a card.
Crippling Crush
Crippling Crush from $1.75
Bravo Specialization (You may only have Crippling Crush in your deck if your hero is Bravo.) Crush - If Crippling Crush deals 4 or more damage to a hero, they discard 2 random cards.
Enlightened Strike
Enlightened Strike from $47.95
As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck. Choose 1; - Draw a card. - Enlightened Strike gains +2 [Power]. - Enlightened Strike gains go again.
Steelblade Supremacy
Steelblade Supremacy from $1.75
Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.) Until end of turn, target weapon you control gains +2 [Power] and "Whenever this weapon hits a hero, draw a card." Go again
Lord of Wind
Lord of Wind from $1.75
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.) Combo - If Mugenshi: RELEASE was the last attack this combat chain, you may pay X resource points as an additional cost to play Lord of Wind. If you do, shuffle X target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains X [Power]. 
Alpha Rampage
Alpha Rampage from $0.65
Rhinar Specialization (You may only have Alpha Rampage in your deck if your hero is Rhinar.) As an additional cost to play Alpha Rampage, discard a random card. Intimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.) 
Teklo Core
Teklo Core from $10.95
Dash Specialization Teklo Core enters the arena with 2 steam counters on it. When Teklo Core has no steam counters on it, destroy it. At the beginning of your action phase, remove a steam counter from Teklo Core and gain [2 Resource].
High Octane
High Octane from $4.25
Whenever you boost a card this turn, gain 1 action point. Draw a card. Go again
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