Blood Scent
Blood Scent $3.95
Instant -- Destroy this: Gain {r}. Activate this only if you've attacked with a Crouching Tiger this turn. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.
Bittering Thorns (Red)
Bittering Thorns (Red) from $0.95
When this hits, your next attack this turn gets +1{p}. Go again
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Pouncing Paws
Pouncing Paws from $6.95
Instant -- Destroy this: Create a Crouching Tiger in your banished zone. You may play it this turn. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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Mauling Qi (Red)
Mauling Qi (Red) from $0.95
Combo - When this hits, if Crouching Tiger was the last attack this combat chain, deal 1 damage to each opposing hero.
Cranial Crush
Cranial Crush $2.95
Crush - When this deals 4 or more damage to a hero, they can't draw cards during their next action phase.
Civic Steps
Civic Steps $14.95
Whenever this defends, create a Quicken token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Tiger Eye Reflex (Yellow)
Tiger Eye Reflex (Yellow) $3.95
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Crash Down (Red)
Crash Down (Red) $0.75
At the start of your turn, destroy this, then the next Guardian attack action card you play this turn gets +6{p}.
Civic Peak
Civic Peak $8.95
Whenever this defends, another target hero draws a card. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Salt the Wound (Yellow)
Salt the Wound (Yellow) $0.35
This gets +1{p} for each attack that has hit this combat chain.
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Growl (Red)
Growl (Red) $9.95
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
Civic Duty
Civic Duty $3.95
Whenever this defends, create a Vigor token under another hero's control. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Tearing Shuko
Tearing Shuko $0.25
Instant -- Destroy this: The next Crouching Tiger you play this turn gets +2{p}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Life of the Party (Red)
Life of the Party (Red) $0.25
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's {r} cost. If you do, choose all modes, otherwise choose 1 at random; This gets "When this hits, gain 2{g}." This gets +2{p}. This gets go again.
Boulder Drop (Blue)
Boulder Drop (Blue) $1.95
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
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Sigil of Solace (Red)
Sigil of Solace (Red) $0.95
Gain 3{g}
Boulder Drop (Yellow)
Boulder Drop (Yellow) $0.35
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Growl (Yellow)
Growl (Yellow) $0.35
When this attacks, the next Crouching Tiger you play this combat chain gets +1{p}. Go again
Tiger Eye Reflex (Blue)
Tiger Eye Reflex (Blue) $0.35
Ambush (While this is in your arsenal, you may defend with it.) When this defends, create a Crouching Tiger in your banished zone. You may play it during your next turn.
Mask of Three Tails
Mask of Three Tails $0.95
Instant -- Destroy this: Draw a card. Activate this ability only if you've hit 3 or more times this combat chain.
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