Dusk Til Dawn Singles
Widespread Annihilation
from $9.95
Rune Gate (If you control Runechants equal to or greater than Widespread Annihilation's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Funeral Moon
from $12.95
You may play this from your banished zone.
If a hero has lost {g} this turn, you may play this as though it were an instant.
Create a Runechant token.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Widespread Ruin
from $9.95
Rune Gate (If you control Runechants equal to or greater than Widespread Ruin's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes the top card of their deck.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Deathly Wail (Red)
from $0.95
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Envelop in Darkness (Red)
from $0.75
Create a Runechant token.
The next attack action card you rune gate this turn gets +3{p}.
Go again
Deathly Wail (Yellow)
from $0.95
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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Widespread Destruction
from $10.95
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Deathly Wail (Blue)
from $0.75
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Banneret of Courage
from $7.95
Solflare - When this is charged to your hero's soul, create a Courage token.
Deathly Delight (Red)
from $0.95
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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Spirit of War
from $7.95
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card was charged this way, whenever an attack action card hits this combat chain, create a Courage token.
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Crown of Providence
from $84.95
When this defends, you may put a card from your hand or arsenal on the bottom of your deck. If you do, draw a card.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Hold the Line
from $1.95
If the attacking hero has drawn 2 or more cards this turn, prevent the next 3 damage that would be dealt to your hero this turn.
Decimator Great Axe
from $3.95
Once per Turn Action -- {r}{r}{r}: Attack
The first time this is defended by a non-equipment card each turn, halve the base {d} of target defending card, rounded up. (3 becomes 2.)
Banneret of Gallantry
from $5.75
Solflare - When this is charged to your hero's soul, create a Quicken token.
Grimoire of the Haunt
from $2.95
Instant -- {r}, banish this: Create an Eloquence token.
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Censor
from $4.95
When this hits a hero, name a card. They can't play the named card until the end of their next turn.
Slithering Shadowpede
from $4.95
If this was banished from your hand this turn, you may play it from your banished zone.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Scepter of Pain
from $3.95
Once Per Turn Action -- {r}{r}: Deal 1 arcane damage to any opposing target. Create a Runechant token for each damage dealt this way.
Vynnset, Iron Maiden
$4.95
At the start of your turn, banish a card from your hand. If you do, create a Runechant token.
Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.