Harmony of the Hunt (Yellow)
Harmony of the Hunt (Yellow) from $0.10
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand. Go again
Harness Lightning (Red)
Harness Lightning (Red) $0.25
Lightning Flow - If you've played a Lightning card this turn, deal 3 arcane damage to target hero.
Harness Lightning (Yellow)
Harness Lightning (Yellow) $0.25
Lightning Flow - If you've played a Lightning card this turn, deal 2 arcane damage to target hero.
Harvest Season (Blue)
Harvest Season (Blue) from $0.10
Go again At the beginning of your action phase, destroy this, then gain 1{g}.
Harvest Season (Red)
Harvest Season (Red) from $0.15
Go again At the beginning of your action phase, destroy this, then gain 3{g}.
Harvest Season (Yellow)
Harvest Season (Yellow) from $0.10
Go again At the beginning of your action phase, destroy this, then gain 2{g}.
Hatchet of Body (Promo)
Hatchet of Body (Promo) $19.95
Once per Turn Action - [1 Resource]: Attack Whenever you attack with Hatchet of Body, if Hatchet of Mind was the last attack this turn, Hatchet of Body gains +1 [Power] until end of turn.
Hatchet of Mind (Promo)
Hatchet of Mind (Promo) $17.95
Once per Turn Action - [1 Resource]: Attack Whenever you attack with Hatchet of Mind, if Hatchet of Body was the last attack this turn, Hatchet of Mind gains +1 [Power] until end of turn.
Haunting Rendition
Haunting Rendition from $8.95
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Runechant token.
Haunting Specter (Blue)
Haunting Specter (Blue) from $0.10
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Haunting Specter (Red)
Haunting Specter (Red) from $0.10
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 4 (If you would be dealt damage, destroy this to prevent 4 of that damage.)
Haunting Specter (Yellow)
Haunting Specter (Yellow) from $0.10
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Haze Bending (Promo)
Haze Bending (Promo) $10.95
Once per Turn Effect - Whenever Haze Bending or another Illusionist non-token aura you control is destroyed, create a Spectral Shield token. Spectra 
Haze Shelter (Blue)
Haze Shelter (Blue) from $0.10
Ward X, where X is 2 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
Haze Shelter (Red)
Haze Shelter (Red) from $0.10
Ward X, where X is 4 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
Haze Shelter (Yellow)
Haze Shelter (Yellow) from $0.10
Ward X, where X is 3 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
Head Jab - Blue
Head Jab - Blue $0.10
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