Murderous Rabble
Murderous Rabble from $0.75
When this attacks, reveal the top card of your deck. This gets +X{p}, where X is the pitch value of the card revealed this way. Go again
Burn Bare
Burn Bare from $5.95
Deal 6 arcane damage to any target. Instant -- Discard this: Destroy target card with phantasm that is attacking you.
Tip the Barkeep
Tip the Barkeep from $8.25
Create a Goldkiss Rum token. You may give a Gold token you control to another hero. If you do, put this on the bottom of its owner's deck. Go again
Sunken Treasure
Sunken Treasure from $10.95
When this defends, you may turn a card in a graveyard face-down. If it's yellow, create a Gold token.
Cogwerx Dovetail
Cogwerx Dovetail from $1.95
When this hits a hero, {u} all cogs you control. Thrice per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Copper Cog
Copper Cog from $1.95
Unlimited (You may have any number of Copper Cogs in your deck.) Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Conqueror of the High Seas
Conqueror of the High Seas from $34.95
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way. High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.
Sea Floor Salvage
Sea Floor Salvage from $0.45
Turn a card in a graveyard face-down. If it's yellow, create a Gold token. Go again
Chart the High Seas
Chart the High Seas from $5.95
Look at the top 2 cards of your deck. You may pitch a blue card from among them. Put the rest into your graveyard. Create a Gold token for each yellow card put into your graveyard this way. Go again
Throw Caution to the Wind
Throw Caution to the Wind from $0.25
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
Flying High (Blue)
Flying High (Blue) from $0.45
Your next attack this turn gets go again. If it's blue, it gets +1{p}. Go again
Return Fire
Return Fire from $4.75
When this defends, you may banish an arrow from your hand. If you do, at the start of your next turn, put it face-up into your arsenal and it gets +3{p} until end of turn.
King Kraken Harpoon
King Kraken Harpoon from $2.95
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's a non-attack action card, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
Golden Tipple (Red)
Golden Tipple (Red) from $0.25
Your next Mechanologist attack this turn gets +3{p}. Create a Golden Cog token.
Surface Shaking
Surface Shaking from $3.95
Go again When this enters the arena, create 3 Seismic Surge tokens. At the beginning of your action phase, destroy this, then you may put up to X cards from your hand on the bottom of your deck, where X is the number of Seismic Surge tokens you control. Draw cards equal to the number of cards put on the bottom this way.
Palantir Aeronought
Palantir Aeronought from $14.95
The defending hero must defend this with an equipment they control if able. Thrice per Turn Instant -- {t} a cog you control: This gets +1{p}. If this is the third time you've activated this ability, destroy a defending card.
Consign to Cosmos <> Shock
Consign to Cosmos <> Shock from $2.95
Banish X instant and/or aura cards from any graveyard, where X is the amount of arcane damage you've dealt this turn. <> Deal 1 arcane damage to any target.
Blood in the Water
Blood in the Water from $3.95
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}.
Arcane Compliance
Arcane Compliance from $7.95
Until end of turn, effects can't increase arcane damage that target action card on the stack would deal.
Golden Tipple (Yellow)
Golden Tipple (Yellow) from $0.25
Your next Mechanologist attack this turn gets +2{p}. Create a Golden Cog token.
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