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Ley Line of the Old Ones
$164.95
Legendary (You may only have 1 Ley Line of the Old Ones in a constructed deck.)
When this enters the arena and whenever you deal damage, create a Seismic Surge token.
At the beginning of your end phase, if you control no Seismic Surge tokens, destroy this.
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Ley Line of the Old Ones (Marvel)
$599.95
Legendary (You may only have 1 Ley Line of the Old Ones in a constructed deck.)
When this enters the arena and whenever you deal damage, create a Seismic Surge token.
At the beginning of your end phase, if you control no Seismic Surge tokens, destroy this.

Life for a Life (Red)
$0.10
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Life of the Party (Blue) (Promo)
$0.95
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random;
- Life of the Party gains "When this hits, gain life 2[Life]."
- Life of the Party gains +2[Power].
- Life of the Party gains go again.

Life of the Party (Red)
$0.20
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's {r} cost. If you do, choose all modes, otherwise choose 1 at random;
This gets "When this hits, gain 2{g}."
This gets +2{p}.
This gets go again.

Life of the Party (Red) (Promo)
$1.25
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random;
- Life of the Party gains "When this hits, gain life 2[Life]."
- Life of the Party gains +2[Power].
- Life of the Party gains go again.

Life of the Party (Yellow) (Promo)
$0.95
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random;
- Life of the Party gains "When this hits, gain life 2[Life]."
- Life of the Party gains +2[Power].
- Life of the Party gains go again.

Light Fingers
$0.10
Instant -- {t} a cog you control, destroy this: Gain {r}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Light It Up Playmat
$50.00
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Light of Sol
from $149.95
Legendary (You may only have 1 Light of Sol in your deck.)
When this is pitched, reveal the top card of your deck. If it's yellow, you may put it into your hero's soul.

Light the Way (Blue)
from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.

Light the Way (Red)
from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.

Light the Way (Yellow)
from $0.10
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.