Stained Glass (DTD) Playmat
Stained Glass (DTD) Playmat $60.00
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Stains of the Redback (Blue)
Stains of the Redback (Blue) from $0.25
If the defending hero is marked, this costs {r} less to play. Target attack with stealth gets +1{p} and go again.
Stains of the Redback (Red)
Stains of the Redback (Red) from $0.25
If the defending hero is marked, this costs {r} less to play. Target attack with stealth gets +3{p} and go again.
Stains of the Redback (Yellow)
Stains of the Redback (Yellow) from $0.25
If the defending hero is marked, this costs {r} less to play. Target attack with stealth gets +2{p} and go again.
Stand Ground
Stand Ground from $0.15
If you control a Might token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Standing Order
Standing Order from $5.75
When this attacks or defends, you may put a card from your arsenal on the bottom of your deck. If you do, this gets +2{p} and +2{d}.
Star Fall
Star Fall $0.25
Once per Turn Action -- {r}: Attack If you've played a Lightning card this turn, this card's attacks get +1{p} and go again.
Star Fall  (Cold Foil)
Star Fall (Cold Foil) $21.95
Once per Turn Action -- {r}: Attack If you've played a Lightning card this turn, this card's attacks get +1{p} and go again.
Star Struck
Star Struck from $3.95
Bravo Specialization (You may only have this in your deck if your hero is Bravo.) Crush - When this deals 4 or more damage to a hero, the only attacks they may play or activate during their next turn are attacks with base {p} greater than the damage dealt this way. Unity - When this defends together with a card from hand, create a Seismic Surge token under any number of heroes' control.
Starting Point
Starting Point from $0.15
Attack Reaction -- Destroy this: Target attack gets go again. Activate this only if you've played a card or activated an ability this reaction step.
Starting Stake
Starting Stake from $0.15
If you control no Gold tokens, create a Gold token.
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Starting Stake (Promo)
Starting Stake (Promo) $0.95
If you control no Gold tokens, create a Gold token.
Stasis Cell
Stasis Cell from $2.95
When this enters or leaves the arena, activated abilities of target equipment can't be activated until the end of its controller's next turn. Action -- Put this on the bottom of its owner's deck: Choose an equipment. It can't defend this turn. Go again
Static Shock (Red)
Static Shock (Red) $2.95
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Static Shock (Yellow)
Static Shock (Yellow) $0.25
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
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