Bonds of Memory (Yellow)
Bonds of Memory (Yellow) from $0.10
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same name, gain 1{g}.
Bone Basher
Bone Basher $0.45
Bone Head Barrier
Bone Head Barrier from $0.25
Roll a 6 sided die. Prevent the next X damage that would be dealt to your hero this turn, where X is the number rolled.
Bone Vizier
Bone Vizier $0.35
Bonebreaker Bellow (Blue)
Bonebreaker Bellow (Blue) from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) Your next Brute attack this turn gets +1{p}. If you've beaten chest this turn, instead it gets +3{p}. Go again
Bonebreaker Bellow (Red)
Bonebreaker Bellow (Red) from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) Your next Brute attack this turn gets +3{p}. If you've beaten chest this turn, instead it gets +5{p}. Go again
Bonebreaker Bellow (Yellow)
Bonebreaker Bellow (Yellow) from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) Your next Brute attack this turn gets +2{p}. If you've beaten chest this turn, instead it gets +4{p}. Go again
Boom Grenade (Blue)
Boom Grenade (Blue) from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 2 damage to them.
Boom Grenade (Red)
Boom Grenade (Red) from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 4 damage to them.
Boom Grenade (Yellow)
Boom Grenade (Yellow) from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. When a Mechanologist attack action card you control hits a hero, destroy this and deal 3 damage to them.
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Boosted | Cranked Token
Boosted | Cranked Token $7.00
1 x Boosted | Cranked metal token, fan designed to be compatible with Flesh And Blood TCG. Two-sided: These solid metal tokens are reversible. The metal Boosted | Cranked Token token is 1.9 inches (48mm) by .95 (24mm) inches and 3mm thick, a great size to maintain your board state. This token feels amazing in your hand - weighing 33 grams, a US quarter coin is 6 grams. Exceptional Quality: Be the envy of your gaming group and/or your local scene with this heavy metal. Why use dice? These are custom made metal tokens with soft enamel accenting the raised matte gold metal with hand painted color using red, blue, and white to bring this unique design to life. Though fully compatible with Flesh and Blood TCG, these are unofficial and are not associated with or officially endorsed by Legend Story Studios, Flesh and Blood, or any other entity. Tokens are pictured here alongside game materials for context. Those cards are not included.
Boulder Drop (Blue)
Boulder Drop (Blue) $2.95
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Boulder Drop (Yellow)
Boulder Drop (Yellow) $0.25
Crush - When this deals 4 or more damage to a hero, they put a card from their hand on top of their deck.
Boulder Trap (Promo)
Boulder Trap (Promo) $1.95
When this defends an attack with {p} greater than its base, put a -1{d} counter on an equipment the attacking hero controls.
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