Take a Stab (Red)
Take a Stab (Red) from $0.25
Target dagger attack gets +3{p} and "When this hits a marked hero, you may attack with it an additional time this turn."
Take a Stab (Yellow)
Take a Stab (Yellow) from $0.20
Target dagger attack gets +2{p} and "When this hits a marked hero, you may attack with it an additional time this turn."
Sold out
Take it on the Chin
Take it on the Chin from $2.95
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create an Agility token.
Take it on the Chin (Promo)
Take it on the Chin (Promo) $2.95
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create an Agility token.
Take That! (Blue)
Take That! (Blue) from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Take That! (Red)
Take That! (Red) from $0.25
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Take That! (Yellow)
Take That! (Yellow) from $0.20
When the combat chain closes, if this didn't hit, the defending hero creates a Might token.
Take the Bait
Take the Bait from $0.35
Riptide Specialization (You may only have this in your deck if your hero is Riptide.) Search your deck for a card, then shuffle and put it on top. Create a Bait token under an opponent's control. Go again
Take the Lead
Take the Lead $0.55
The next time you would be dealt damage this turn, prevent 2 of that damage. If you prevent damage this way, create a Blade Dance token.
Take the Lead (Rainbow Foil)
Take the Lead (Rainbow Foil) $1.75
The next time you would be dealt damage this turn, prevent 2 of that damage. If you prevent damage this way, create a Blade Dance token.
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