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Zap Clappers (Rainbow Foil)
Zap Clappers (Rainbow Foil) $1.95
When this defends, you may reveal an instant card from your hand. If you do, deal 1 arcane damage to the attacking hero.Blade Break (When the combat chain closes, if this defended, destroy it.)
Zealous Belting (Red) (Promo)
Zealous Belting (Red) (Promo) $44.95
If there is a card in your pitch zone with {p} greater than Zealous Belting's base {p}, this gets go again.
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Zen (Marvel)
Zen (Marvel) $49.95
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.
Zen, Tamer of Purpose
Zen, Tamer of Purpose $0.25
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.
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Zen, Tamer of Purpose (Marvel)
Zen, Tamer of Purpose (Marvel) $59.95
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.
Zen, Tamer of Purpose Playmat
Zen, Tamer of Purpose Playmat $35.00
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Zenith Blade (Marvel) Zenith Blade (Marvel)
Zenith Blade (Marvel) $349.95
Hala Specialization Once per Turn Action - 1: Attack If this has been sharpened this turn, its first attack this turn gets go again.
Zenith Blade Token
Zenith Blade Token $0.25
If this has been sharpened this turn, its first attack this turn gets go again.
Zephyr Needle Left (1st Ed) - Cold Foil
Zephyr Needle Left (1st Ed) - Cold Foil $39.95
Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Zephyr Needle Right (1st Ed) - Cold Foil
Zephyr Needle Right (1st Ed) - Cold Foil $39.95
Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.
Zero to Fifty (Blue)
Zero to Fifty (Blue) from $0.25
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
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