Products
Concuss (Blue)
from $0.20
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Concuss (Blue)
$0.25
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 4 base {p}.)
Concuss (Red)
from $0.20
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Concuss (Red)
$0.25
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Concuss (Yellow)
from $0.20
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 5 base {p}.)
Condemn to Slaughter (Blue)
from $0.25
Your next Runeblade attack this turn gets +1{p}.
You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control.
Go again
Condemn to Slaughter (Red)
from $0.35
Your next Runeblade attack this turn gets +3{p}.
You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control.
Go again
Condemn to Slaughter (Yellow)
from $0.20
Your next Runeblade attack this turn gets +2{p}.
You may destroy an aura you control. If you do, each opponent destroys an aura permanent they control.
Go again
Confidence Marvel (Promo)
$109.95
Once per Turn Instant -- [2 Resource]:At the start of your turn, destroy this, then the next attack action card you play this turn can't be defended by more than 2 non-block cards.
Confront Adversity
from $0.20
This may only defend an attack if the attack's controller has destroyed a Vigor token this turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Conquer the Icy Terrain (blue)
$0.20
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Conquer the Icy Terrain (blue) (Rainbow Foil)
$0.25
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Conquer the Icy Terrain (red)
$0.20
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Conquer the Icy Terrain (red) (Rainbow Foil)
$0.35
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Conquer the Icy Terrain (yellow)
$0.20
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Conquer the Icy Terrain (yellow) (Rainbow Foil)
$0.25
When this hits a hero, they may pay {r}{r}. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
Conqueror of the High Seas
from $4.95
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.
Conqueror of the High Seas (Promo)
$14.95
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1 and go again.
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Conqueror of the High Seas (Treasure Pack)
$79.95
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.