Deathly Delight (Red)
Deathly Delight (Red) from $0.95
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Deathly Delight (Yellow)
Deathly Delight (Yellow) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Deathly Wail (Blue)
Deathly Wail (Blue) from $0.75
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Deathly Wail (Red)
Deathly Wail (Red) from $0.95
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Deathly Wail (Yellow)
Deathly Wail (Yellow) from $0.75
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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Deathmatch Arena
Deathmatch Arena $99.95
Legendary (You may only have 1 Deathmatch Arena in your deck.) Go again Heroes can attack any opposing hero. When a hero deals lethal damage to another hero, they create Gold tokens equal to the number of heroes who started this game.
Debilitate (Blue)
Debilitate (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Debilitate (Red)
Debilitate (Red) $0.25
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Debilitate (Yellow)
Debilitate (Yellow) $0.20
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Decimator Great Axe
Decimator Great Axe from $4.95
Once per Turn Action -- {r}{r}{r}: Attack The first time this is defended by a non-equipment card each turn, halve the base {d} of target defending card, rounded up. (3 becomes 2.)
Deep Blue Sea
Deep Blue Sea from $0.25
This gets +1{p} for each blue card you've pitched this turn.
Deep Recesses of Existence
Deep Recesses of Existence $0.75
**Rune Gate**When the combat chain closes, you may banish this face-down. If you do, for each hero who has lost {h} this turn, banish a card from their graveyard.**Blood Debt**
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Deep Recesses of Existence (Rainbow Foil)
Deep Recesses of Existence (Rainbow Foil) $4.95
**Rune Gate**When the combat chain closes, you may banish this face-down. If you do, for each hero who has lost {h} this turn, banish a card from their graveyard.**Blood Debt**
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