Fyendal's Spring Tunic
Fyendal's Spring Tunic $139.95
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters on it, you may put an energy counter on it. Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain {r} Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
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Fyendal's Spring Tunic (Alpha) - Cold Foil
Fyendal's Spring Tunic (Alpha) - Cold Foil $5,999.95
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters, you may put an energy counter on it. Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain [1 Resource] Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
Gambler's Gloves
Gambler's Gloves $6.95
If an effect would resolve that includes rolling a 6 sided die, instead you may destroy Gambler's. Gloves. If you do, the controller of the effect rerolls all 6 side dice rolled this way. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Gambler's Gloves (1st Ed) - Cold Foil
Gambler's Gloves (1st Ed) - Cold Foil $148.95
Whenever a hero rolls a 6 sided die, you may destroy Gambler's Gloves. If you do, that hero rerolls the die. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Gas Guzzler (Blue)
Gas Guzzler (Blue) from $0.10
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Gas Guzzler (Red)
Gas Guzzler (Red) from $0.10
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Gas Guzzler (Yellow)
Gas Guzzler (Yellow) from $0.10
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Gas Up (Blue)
Gas Up (Blue) from $0.10
The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gas Up (Red)
Gas Up (Red) from $0.10
The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gas Up (Red) (Promo)
Gas Up (Red) (Promo) $1.75
The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gas Up (Yellow)
Gas Up (Yellow) from $0.10
The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gas Up (Yellow) (Promo)
Gas Up (Yellow) (Promo) $1.25
The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gauntlet of Boulderhold
Gauntlet of Boulderhold from $0.35
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play this turn gets +2{p}. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Gauntlet of Might
Gauntlet of Might from $0.10
Action -- Destroy this: Create a Might token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Gauntlets of Iron Will
Gauntlets of Iron Will from $44.95
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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