Dyadic Carapace (GEM Pack 5)
Dyadic Carapace (GEM Pack 5)
Arcane Barrier 2Temper
$24.95
Stardust Spike (GEM Pack 5)
Stardust Spike (GEM Pack 5)
When this leaves the arena, gain [1 - Resource] and amp 1. **Ward 2*
$10.95
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Teklo Pounder (GEM Pack 5)
Teklo Pounder (GEM Pack 5)
This enters the arena with 3 steam counters. When this has none, destroy it.Once per turn, when you boost an attack action card, remove a steam counter from this. If you do, the attack gets +2POWER.
$4.95
Volzar, Meteor Storm (GEM Pack 5)
Volzar, Meteor Storm (GEM Pack 5)
Instant — TAP: Amp 1. Activate this only if an instant card has been put into your graveyard this turn. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
$6.95
Scorpio, Comet Tail (GEM Pack 5)
Scorpio, Comet Tail (GEM Pack 5)
Action — TAP: Attack. Activate this only if you control a Lightning attack.When this hits a hero, deal 1 arcane damage to them.
$6.95
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Aphrodias (GEM Pack 5)
Aphrodias (GEM Pack 5)
Instant — [1 - Resource], TAP: Deal 2 arcane damage to target hero. Activate this only if an aura with a holo counter has entered the arena under your control this turn.
$7.95
Dash I/O (GEM Pack 5)
Dash I/O (GEM Pack 5)
You may look at the top card of your deck at any time.Once per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional [1 - Resource] to play.
$24.95
Snarky Prick (GEM Pack 4)
Snarky Prick (GEM Pack 4)
When this attacks a hero, look at the top card of their deck. If it's red, destroy it and this gets +4POWER.
$1.95
Hulk Up (GEM Pack 4)
Hulk Up (GEM Pack 4)
If you have less LIFE than each other hero, this costs [1 - Resource] less to play.
$1.95
Engulfing Shadows (GEM Pack 4)
Engulfing Shadows (GEM Pack 4)
If this would be put into your graveyard from anywhere, instead banish it.Blood Debt(While this is in your banished zone, at the beginning of your end phase, lose 1LIFE.)
$4.95
Duty Bound Blitz (GEM Pack 4)
Duty Bound Blitz (GEM Pack 4)
Play this only if a yellow card has been put into your soul this turn.
$2.95
Ion Charged (GEM Pack 4)
Ion Charged (GEM Pack 4)
Until end of turn, Lightning and Elemental attacks get +1POWER while they have go again.
$1.95
Conquer the Icy Terrain (GEM Pack 4)
Conquer the Icy Terrain (GEM Pack 4)
When this hits a hero, they may pay [2 - Resources]. If they don't, you may destroy a frozen card in their arsenal or a frozen non-hero permanent they control.
$1.95
Doubling Season (GEM Pack 4)
Doubling Season (GEM Pack 4)
While this is face-up in any zone, if it would gain POWER, instead it gains that much plus 1.
$1.95
Fire that Burns Within (GEM Pack 4)
Fire that Burns Within (GEM Pack 4)
When this attacks, you may discard a Phoenix Flame. If you do, draw a card and this gets +2POWER.Go again
$1.95
Hyper Inflation (GEM Pack 4)
Hyper Inflation (GEM Pack 4)
When this attacks, cards cost [1 - Resource] more to play this turn. (This affects all heroes.)Go again
$1.95
Frost Spike (GEM Pack 4)
Frost Spike (GEM Pack 4)
Create a Frostbite token in an exposed head, chest, arms, or legs zone. (A zone is exposed if there is nothing in or equipped to it.)
$1.95
Roaring Beam (GEM Pack 4)
Roaring Beam (GEM Pack 4)
Create a Courage token.If there are no cards in your soul, return this to its owner's hand, then charge your soul. (Put a card from your hand under your hero.)
$2.95
Submerge (GEM Pack 4)
Submerge (GEM Pack 4)
As an additional cost to play this, put a card from your hand into your deck fifth from the top.
$1.95
Shallow Water Shark Harpoon (GEM Pack 4)
Shallow Water Shark Harpoon (GEM Pack 4)
If you've activated a cannon this turn, this gets "When this hits a hero, destroy a card in their arsenal. If you do, create a Gold token."
$2.95