Ten Foot Tall and Bullet Proof
Ten Foot Tall and Bullet Proof from $1.95
When this attacks or defends, your hero gets -2{i} during your next end phase.
Vaporize <> Shock
Vaporize <> Shock from $0.95
Destroy an aura permanent with cost X or less and/or up to X aura tokens, where X is the total arcane damage you've dealt to opposing heroes this turn. Meld (You may play 1 or both halves of this card. Each costs 0.) Deal 1 arcane damage to any target.
Plan for the Worst
Plan for the Worst from $4.25
Look at target hero's hand and arsenal. At the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal. Search your deck for up to 3 traps, reveal them, put them into your hand, then shuffle 2 cards from your hand into your deck.
Adaptive Dissolver
Adaptive Dissolver from $9.95
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Regrowth <> Shock
Regrowth <> Shock from $1.75
Return an attack action card with cost less than X from your graveyard to your hand, where X is the total arcane damage you've dealt to opposing heroes this turn. Go again
Gustwave of the Second Wind
Gustwave of the Second Wind from $1.75
Combo - If Surging Strike was the last attack this combat chain, this gets go again.
Fluttersteps
Fluttersteps from $0.55
When this is destroyed, you may play your next aura this turn as though it were an instant. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Dust from the Fertile Fields
Dust from the Fertile Fields from $2.95
Material - While this is under a permanent other than Ouvia, that permanent gets phantasm.
Calming Cloak
Calming Cloak from $0.45
Instant -- {r}, destroy this: The next aura you play this turn costs {r}{r} less to play. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
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Gone in a Flash - Extended Art
Gone in a Flash - Extended Art $199.95
When this attacks, the next time you play an instant card this chain link, you may return this to its owner's hand.
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Truce - Extended Art
Truce - Extended Art $134.95
When this enters the arena, choose an opponent. At the beginning of their end phase, destroy this and you each gain 3{g}. When you or a card you control is the target of an attack they control, destroy this and draw a card.
Ten Foot Tall and Bullet Proof - Extended Art
Ten Foot Tall and Bullet Proof - Extended Art $67.95
When this attacks or defends, your hero gets -2{i} during your next end phase.
Eternal Inferno - Extended Art
Eternal Inferno - Extended Art $69.95
Deal 4 arcane damage to any target. Surge - If this deals more than 4 damage, banish it. You may play it this turn.
Call to Grave - Extended Art
Call to Grave - Extended Art $319.95
Search your deck for a card, put it into your graveyard, then shuffle. Go again
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