Calming Cloak
Calming Cloak from $1.00
Instant -- {r}, destroy this: The next aura you play this turn costs {r}{r} less to play. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Rhinar
Rhinar $1.00
Will of Arcana Will of Arcana
Will of Arcana from $89.00
Legendary (You may only have 1 Will of Arcana in your deck.) When this is pitched, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Cogwerx Base Chest
Cogwerx Base Chest from $1.00
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Gain {r}{r}. Activate this ability only if you've boosted this turn.
Dawnblade, Resplendent
Dawnblade, Resplendent $1.00
Volzar, the Lightning Rod (Cold Foil)
Volzar, the Lightning Rod (Cold Foil) $31.00
If you control an aura permanent with Sigil in its name, this costs {r} less to activate. Once per Turn Instant -- {r}: Amp X, where X is the number of Lightning cards you've played this turn. (The next time you would deal arcane damage this turn, instead deal that much plus X.)
Blade Beckoner Helm
Blade Beckoner Helm from $1.00
This gets +1{d} while defending a weapon attack. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Shroud of Darkness
Shroud of Darkness $1.00
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Master Cog
Master Cog from $99.00
Legendary (You may only have 1 Master Cog in your deck.) When this is pitched, you may put a steam counter on an item you control with crank.
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