All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Radiant Flow
from $1.00
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.

Schism of Chaos
from $69.00
Legendary (You may only have 1 Schism of Chaos in your deck.)
When this is pitched, each hero shuffles, then puts the top card of their deck face-down into their arsenal.

Flash of Brilliance
from $1.00
When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Parry Blade
from $1.00
Once per Turn Action -- {r}: Attack
This gets +2{d} while defending a weapon attack.
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Empyrean Rapture (Extended Art)
$86.00
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate.
Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)

Cogwerx Base Head
from $1.00
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Shuffle a Mechanologist attack action card from your banished zone into your deck. Activate this ability only if you've boosted this turn.
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Mask of Recurring Nightmares(Cold Foil)
$90.00
Once per Turn Attack Reaction -- {c}{c}{c}: Target defending hero banishes a card from their hand.
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Figment of Ravages // Sekem, Archangel of Ravages (Marvel)
$108.00
Legendary (You may only have 1 Figment of Ravages in your deck.)
When this enters the arena, deal 1 arcane damage to any target.
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Once per Turn Action -- {r}{r}: Attack
When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)

Rugged Roller
from $1.00
Once per Turn Action -- {r}: Attack
Activate Rugged Roller only if you've rolled a 6 on a die this turn.

Cogwerx Base Arms
from $1.00
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Your next Mechanologist attack this turn gets +1{p}. Activate this ability only if you've boosted this turn.

Blade Beckoner Plating
from $1.00
This gets +1{d} while defending a weapon attack.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)