Helio's Mitre
Helio's Mitre $1.00
Copper
Copper $1.00
Money or Your Life? (Blue)
Money or Your Life? (Blue) $1.00
When this hits a hero, deal 2 damage to them unless they give you a Gold token they control. If you are a Thief, repeat this process once.
Flying High (Red)
Flying High (Red) $1.00
Your next attack this turn gets go again. If it's red, it gets +1{p}. Go again
Diamond Amulet
Diamond Amulet $46.00
Instant -- Destroy this: Gain 1 action point. Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
Spell Fray Leggings
Spell Fray Leggings $2.00
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Spell Fray Tiara
Spell Fray Tiara $2.00
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Outed (Red)
Outed (Red) $1.00
If you are marked, you can't play this. If the defending hero is marked, this gets +1{p}. Go again
Razor Reflex (Red)
Razor Reflex (Red) $1.00
Choose 1; Target dagger or sword weapon attack gets +3{p}. Target attack action card with cost 1 or less gets +3{p} and "When this hits, this gets go again."
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Inertia (Promo)
Inertia (Promo) $22.00
At the beginning of your end phase, destroy Inertia, then put all cards from your hand and arsenal on the bottom of your deck.
Frailty (Promo)
Frailty (Promo) $22.00
Your attack action cards played from arsenal and weapon attacks have -1{p}. At the beginning of your end phase, destroy Frailty.
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