All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Civic Guide
$1.00
Whenever this defends, create a Might token under another hero's control.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Rubble Raiser (Blue)
$1.00
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Disable (Red)
$1.00
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Daily Grind
from $1.00
Attack action cards you control get "When this defends, clash with the attacking hero. The winner destroys the top card of the other hero's deck." (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
At the start of your turn, destroy this.
Break Stature
from $1.00
Crush - When this deals 4 or more damage to a hero, destroy an aura token they control. They can't create auras with that token's name until the end of their next turn.
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Spinal Crush
$3.00
Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.
Titan's Fist (Promo)
$72.00
Once per Turn Action - [3 Resource]: Attack
If there is a card with cost 3 or greater in your pitch zone, Titan's Fist has +1 [Power].
Golden Glare
$1.00
Victor Specialization (You may only have this in your deck if your hero is Victor.)
When this defends together with 2 or more yellow cards, create a Gold token.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Tension in the Air (Red)
$1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +4{p}.
Act of Glory (Red)
$1.00
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +6{p}.
Thump (Red)
$1.00
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Disable (Blue)
$1.00
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of its owner's deck.
Righteous Cleansing
$8.00
Crush - If Righteous Cleansing deals 4 or more damage to a hero, look at the top 5 cards of their deck. Banish 1 or more cards with the same name from among them, then put the rest on top of their deck in any order.
Command Respect (Blue)
$1.00
When this hits a hero, if this has {p} greater than its base, destroy a card in their arsenal. (This has 4 base {p}.)