All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Big Bop (Yellow)
$1.00
At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Stacked in Your Favor (Red)
$1.00
Go again
Your attack action cards get +3{d} while defending.
At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
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Lay Down the Law
$1.00
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
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Walk in My Shoes (Rainbow Foil)
$2.00
If this has {p} greater than its base, it gets +1{p}.**Crush** - When this deals 4 or more damage to a hero, until the end of their next turn, the base {p} and {d} of attack action cards they control are halved, rounded up.
Valahai Riven (Rainbow Foil)
$2.00
When this defends, you may pay up to {r}{r}{r}. Create that many Seismic Surge tokens.
Stand Strong
from $1.00
Action -- {r}{r}{r}, destroy this: Create a Confidence token. Activate this only if you control an aura of suspense. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Overswing (Red)
$1.00
The next Guardian attack action card you play this turn gets +3{p}.
Go again
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Hoarding of Denial
from $1.00
This gets +X{d} while defending, where X is the number of cards with cost 3 or more defending this combat chain.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Crush Confidence (Red)
$1.00
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Chokeslam (Blue)
$1.00
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Little Big Foot (Yellow)
$1.00
If there are two or more cards with cost 3 or more in your pitch zone, this gets +5{p}.
Annexation of the Forge (Extended Art)
$3.00
Crush - When this deals 4 or more damage to a Guardian hero, equip an equipment they have equipped. (You must have an empty zone of that type.)
Annexation of the Forge
$1.00
Crush - When this deals 4 or more damage to a Guardian hero, equip an equipment they have equipped. (You must have an empty zone of that type.)
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Annexation of All Things Known (Extended Art)
$3.00
Crush - When this deals 4 or more damage to a Guardian hero, until the end of your next turn, they can't play face-up cards from arsenal, and you may play face-up cards from their arsenal.
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Valda Brightaxe (Marvel)
$172.00
Whenever an opponent draws 1 or more cards during an action phase, create that many Seismic Surge tokens.
At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush get dominate this turn. (They can’t be defended by more than 1 card from hand.)
Bravo (Marvel)
from $41.00
Action -- {r}{r}: Attack action card you control with cost 3 or more get dominate this turn. Go again
Test of Iron Grip (Micro)
$230.00
When this defends, clash with the attacking hero. If there is a winner, the other hero discards a card. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)