Pint of Strong and Stout
Pint of Strong and Stout $1.00
Create a Might and a Vigor token. Go again
Big Bop (Yellow)
Big Bop (Yellow) $1.00
At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Stacked in Your Favor (Red)
Stacked in Your Favor (Red) $1.00
Go again Your attack action cards get +3{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
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Lay Down the Law
Lay Down the Law $1.00
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
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Walk in My Shoes (Rainbow Foil)
Walk in My Shoes (Rainbow Foil) $2.00
If this has {p} greater than its base, it gets +1{p}.**Crush** - When this deals 4 or more damage to a hero, until the end of their next turn, the base {p} and {d} of attack action cards they control are halved, rounded up.
Valahai Riven (Rainbow Foil)
Valahai Riven (Rainbow Foil) $2.00
When this defends, you may pay up to {r}{r}{r}. Create that many Seismic Surge tokens.
Stand Strong
Stand Strong from $1.00
Action -- {r}{r}{r}, destroy this: Create a Confidence token. Activate this only if you control an aura of suspense. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Overswing (Red)
Overswing (Red) $1.00
The next Guardian attack action card you play this turn gets +3{p}. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Hoarding of Denial
Hoarding of Denial from $1.00
This gets +X{d} while defending, where X is the number of cards with cost 3 or more defending this combat chain. Blade Break (When the combat chain closes, if this defended, destroy it.)
Crush Confidence (Red)
Crush Confidence (Red) $1.00
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Chokeslam (Blue)
Chokeslam (Blue) $1.00
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Little Big Foot (Yellow)
Little Big Foot (Yellow) $1.00
If there are two or more cards with cost 3 or more in your pitch zone, this gets +5{p}.
Annexation of the Forge   (Extended Art)
Annexation of the Forge (Extended Art) $3.00
Crush - When this deals 4 or more damage to a Guardian hero, equip an equipment they have equipped. (You must have an empty zone of that type.)
Annexation of the Forge
Annexation of the Forge $1.00
Crush - When this deals 4 or more damage to a Guardian hero, equip an equipment they have equipped. (You must have an empty zone of that type.)
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Annexation of All Things Known (Extended Art)
Annexation of All Things Known (Extended Art) $3.00
Crush - When this deals 4 or more damage to a Guardian hero, until the end of your next turn, they can't play face-up cards from arsenal, and you may play face-up cards from their arsenal.
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Valda Brightaxe (Marvel) Valda Brightaxe (Marvel)
Valda Brightaxe (Marvel) $172.00
Whenever an opponent draws 1 or more cards during an action phase, create that many Seismic Surge tokens. At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush get dominate this turn. (They can’t be defended by more than 1 card from hand.)
Bravo (Marvel) Bravo (Marvel)
Bravo (Marvel) from $41.00
Action -- {r}{r}: Attack action card you control with cost 3 or more get dominate this turn. Go again
Test of Iron Grip (Micro)
Test of Iron Grip (Micro) $230.00
When this defends, clash with the attacking hero. If there is a winner, the other hero discards a card. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Solid Ground (Micro)
Solid Ground (Micro) $86.00
This costs {r} less to play for each Seismic Surge you control.
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