All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Shoot Your Mouth Off (Yellow)
$1.00
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
Shoot Your Mouth Off (Blue)
$1.00
When the combat chain closes, if this didn't hit, the defending hero creates a Confidence token.
Thunder Quake (Yellow)
$1.00
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
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Stonewall Confidence (Red)
$1.00
Go again
Cards you control with cost 3 or more get +4{d} while defending.
At the beginning of your action phase, destroy this.
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Stonewall Confidence (Blue)
$1.00
Go again
Cards you control with cost 3 or more get +2{d} while defending.
At the beginning of your action phase, destroy this.
Emerging Power (Red)
$1.00
Go again
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Emerging Power (Blue)
$1.00
Go again
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.
Debilitate (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Chokeslam (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Buckling Blow (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
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Testament of Valahai (Marvel)
$2,148.00
If you control 3 or more Seismic Surge tokens, this gets +2{d}. If you control 6 or more, instead this gets +4{d}.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Lay Down the Law
$1.00
Tower - If this has 13 or more attck, non-equipment cards get -1 defense while defending this.
Crater Fist (1st Ed) - Cold Foil
$215.00
Action - [3 Resource], destroy Crater Fist: Your attacks with crush gain +2 [Power] this turn. Go again
Temper (If you defend with Crater Fist, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
Helm of Isen's Peak (Alpha) - Cold Foil
$287.00
Action - [1 Resource], destroy Helm of Isen's Peak: Your hero gains +1 [Intellect] until end of turn.
Battleworn (If you defend with Helm of Isen's Peak, put a -1 [Defense] counter on it when the combat chain closes.)
Lay Down the Law (Red)
$1.00
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
Hammer of Havenhold
$2.00
Once per Turn Action -- {r}{r}{r}: Attack
If you have a Chivarly in your pitch zone, this gets +1{p}.
Blessing of Deliverance (Blue) (Promo)
$22.00
Go again
When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card
At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top card of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.
Blessing of Deliverance (Yellow) (Promo)
$6.00
Go again
When Blessing of Deliverance enters the arena, if you have a card with cost 3 or greater in your pitch zone, draw a card
At the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 2 cards of your deck. Gain 1 [Life] for each card with cost 3 or greater revealed this way.