Show No Mercy
Show No Mercy from $3.00
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) When this attacks a hero, intimidate them. If the defending hero has no cards in hand, this gets +3{p}.
Evo Steel Soul Memory
Evo Steel Soul Memory $9.00
If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} until end of turn. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Dual Threat
Dual Threat from $15.00
If you've attacked with a weapon this turn, the next attack action card you play this turn gets +3{p}. If you've attacked with an attack action card this turn, your next weapon attack this turn gets +3{p}. Go again
Earth's Embrace
Earth's Embrace from $2.00
Go again At the beginning of your end phase, create an Embodiment of Earth token. Then, if you haven't banished an Earth card this turn, destroy this.
Drink 'Em Under the Table
Drink 'Em Under the Table from $9.00
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) When this attacks a hero, you may wager with them. The winner draws a card, and the other hero discards a card. (When this chain link resolves, if this hit, you win, otherwise they win.)
Kassai of the Golden Sand
Kassai of the Golden Sand $2.00
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Intoxicating Shot
Intoxicating Shot from $19.00
Riptide Specialization (You may only have this in your deck if your hero is Riptide.) (Arrows can only be played from arsenal and only if you control a bow.) When this hits a hero, they create a Courage and Quicken token.
Under the Trap-Door
Under the Trap-Door from $5.00
Stealth Instant -- Discard this: Banish target trap from your graveyard. If you do, you may play it this turn and if it would be put into the graveyard this turn, instead banish it.
Hunt's End
Hunt's End from $6.00
Play this only if you control 3 or more Fealty tokens. Target dagger attack gets +4{p}.
Verdance, Thorn of the Rose
Verdance, Thorn of the Rose $1.00
If there are 8 or more Earth cards in your banished zone, Verdance gets "Whenever you gain {g} during your turn, you may deal 1 arcane damage to any opposing target." Essence of Earth (You may have Earth cards in your deck.)
Splatter Skull
Splatter Skull from $6.00
When this hits a hero, choose a face-down card in their banished zone that was banished by intimidate this turn. Put it into their graveyard.
Visit the Golden Anvil
Visit the Golden Anvil from $3.00
Olympia Specialization (You may only have this in your deck if your hero is Olympia.) As an additional cost to play this, destroy X Gold you control. Equip X weapons and/or equipment from your inventory.
Prism, Advent of Thrones
Prism, Advent of Thrones $2.00
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle. Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)
Blood Dripping Frenzy
Blood Dripping Frenzy from $1.00
As an additional cost to play this, banish your hand. Draw a card for each card with blood debt banished this way. Your Brute and Shadow attacks get +X{p} this turn, where X is number of cards with 6 or more {p} banished this way. Go again
Meganetic Protocol
Meganetic Protocol from $2.00
Evo Upgrade - The defending hero must defend this with X equipment they control with -1{d} counters if able, where X is the number of Evos you have equipped.
Bastion of Unity
Bastion of Unity from $1.00
Unity - When this defends together with a card from hand, this gets +1{d} until end of turn. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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