All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Prism, Advent of Thrones
$2.00
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle.
Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)

Blood Dripping Frenzy
from $1.00
As an additional cost to play this, banish your hand.
Draw a card for each card with blood debt banished this way.
Your Brute and Shadow attacks get +X{p} this turn, where X is number of cards with 6 or more {p} banished this way.
Go again
Sold out

Sacred Art: Immortal Lunar Shrine // Inner Chi
$5.00
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.)
If you've played another blue card this turn, choose 3. Otherwise, choose 1;
Create 2 Spectral Shield tokens.
Put a +1{p} counter on each aura with ward you control.
Transcend

Kayo, Armed and Dangerous
$2.00
You have 1 weapon zone. (You may only have one 1H weapon or off-hand equipped.)
Attack action cards you own get +1{p} while they are in any zone other than the combat chain.
The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.

Northern Winds
from $1.00
Oldhim Specialization (You may only have this in your deck if your hero is Oldhim.)
Freeze up to 1 equipment, item, and/or ally each hero controls. (A frozen object can't be played or activated.)
Unity - When this defends together with a card from hand, create a Spellbane Aegis token under any number of heroes' control.

Hack to Reality
from $4.00
Your next attack this turn gets +2{p}.
The next time you hit a hero this turn, destroy a non-token aura they own with cost less than or equal to the damage dealt this way.
Go again

Quantum Processor
from $4.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Once per Turn Instant -- 0: Put a Mechanologist item with cost 0 or 1 from your hand into the arena.

Prismatic Lens
from $3.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Once per Turn Instant -- 0: Reveal the top card of your deck. Put a Mechanologist item of the same color from your banished zone on top of your deck.

Oscilio, Constella Intelligence
$1.00
Once per Turn Instant -- Discard an instant: Draw a card.
Essence of Lightning (You may have Lightning cards in your deck.)

Tooth and Claw
$2.00
When this attacks, you may reveal any number of Crouching Tigers from your hand. If you reveal 1 or more, this gets go again. 2 or more, this gets +1{p}. 3 or more, draw a card.

Shifting Winds of the Mystic Beast
from $2.00
Whenever you play a Crouching Tiger this turn, name a card. It gets that name.
If a Chi was pitched to play this, create 2 Crouching Tigers in your hand.
Go again

Maul
from $2.00
Choose 1 or both;
Target attack action card with 1 or less base {p} gets +3{p}.
Target Crouching Tiger gets "When this hits, create 2 Crouching Tigers in your banished zone. You may play them this turn."

Enigma, Ledger of Ancestry
$1.00
Your first Spectral Shield attack each turn costs {r} less to activate.
Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.