All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Spring a Leak (Red)
$1.00
Boost
When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Rev Up (Blue)
$1.00
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Quickfire (Red)
$1.00
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +4{p}.
Go again
Mini Forcefield (Yellow)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MetEx (Yellow)
$1.00
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Infuse Titanium (Red)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Heavy Artillery (Red)
$1.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Hadron Collider (Blue)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Dive Through Data (Yellow)
$1.00
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Dive Through Data (Blue)
$1.00
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Bull Bar (Blue)
$1.00
Boost
If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
Backup Protocol: YEL
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- {r}{r}, destroy this: Return a yellow Mechanologist attack action card from your graveyard to your hand.
Teklovossen (Marvel)
$16.00
You may play Evos from your banished zone.
Once per Turn Instant -- {r}{r}{r}: You may play your next Evo this turn as though it were an instant. When you do, draw a card.
Ghost Protocol: Mainframe (Rainbow Foil)
$3.00
If this was banished from boosting this turn, you may play this from your banished zone.**Evo Upgrade** - This gets +1{p} for each Evo you have equipped.
Ghost Protocol: Architect (Rainbow Foil)
$3.00
If this was banished from boosting this turn, you may play this from your banished zone.**Evo Upgrade** - When this attacks, search your deck for an Evo with cost less than or equal to the number of Evos you have equipped, banish it, then shuffle.
Boom Grenade (GEM Pack 2)
$12.00
Crank
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
When a Mechanologist attack action card you control hits a hero, destroy this and deal 4 damage to them.
Goldwing Turbine (Red)
$1.00
Your next Mechanologist attack this turn gets +3{p}.
Create a Golden Cog token.
Cloud City Steamboat (Yellow)
$1.00
When this hits a hero, you may {t} a cog you control. If you do, put a steam counter on a cog you control.
Twice per Turn Instant -- {t} a cog you control: This gets +1{p}.