Thiev'n Varmints (Treasure Pack)
Thiev'n Varmints (Treasure Pack) $2.00
When this attacks, you may remove a gold counter from Treasure Island. If you do and you are a Thief, create a Gold token.
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Swindler's Grift (Blue) (Treasure Pack)
Swindler's Grift (Blue) (Treasure Pack) $4.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Swindler's Grift (Yellow) (Treasure Pack)
Swindler's Grift (Yellow) (Treasure Pack) $3.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Swindler's Grift (Red) (Treasure Pack)
Swindler's Grift (Red) (Treasure Pack) $4.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Gold Hunter Longboat (Treasure Pack)
Gold Hunter Longboat (Treasure Pack) $3.00
If you control less Gold than an opponent, this gets +2{p}.
Golden Tipple (Red) (Treasure Pack)
Golden Tipple (Red) (Treasure Pack) $22.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token. Go again
Expedition to Horizon's Mantle (Treasure Pack)
Expedition to Horizon's Mantle (Treasure Pack) $2.00
When this attacks, you may put a gold counter on Treasure Island.
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Expedition to Dreadfall Reach (Treasure Pack)
Expedition to Dreadfall Reach (Treasure Pack) $2.00
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Blackwater Strait (Treasure Pack)
Expedition to Blackwater Strait (Treasure Pack) $3.00
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Azuro Keys (Treasure Pack)
Expedition to Azuro Keys (Treasure Pack) $2.00
When this attacks, you may put a gold counter on Treasure Island.
Throw Caution to the Wind (Treasure Pack)
Throw Caution to the Wind (Treasure Pack) $32.00
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
Divvy Up (Treasure Pack)
Divvy Up (Treasure Pack) $2.00
Remove half the gold counters from Treasure Island, rounded up. If you are a Thief, instead remove all of them. Create Gold tokens equal to the number of gold counters removed this way.
Pilfer the Wreck (Yellow) (Treasure Pack)
Pilfer the Wreck (Yellow) (Treasure Pack) $2.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Thiev'n Varmints
Thiev'n Varmints $1.00
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Swiftwater Sloop (Yellow)
Swiftwater Sloop (Yellow) $1.00
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Peg Leg
Peg Leg $1.00
Action -- {r}{r}{r}, destroy this: Your next attack this turn gets go again. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Mutiny on the Swiftwater
Mutiny on the Swiftwater $1.00
When this is played, if you have less {g} than an opposing hero, it gets go again. When this hits, deal 1 damage to any target.
Mutiny on the Battalion Barque
Mutiny on the Battalion Barque $1.00
When this attacks, you may put a gold counter on Treasure Island.
Gold Hunter Marauder
Gold Hunter Marauder $1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Gold Hunter Lightsail
Gold Hunter Lightsail $1.00
When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}.
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