All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Thiev'n Varmints (Treasure Pack)
$2.00
When this attacks, you may remove a gold counter from Treasure Island. If you do and you are a Thief, create a Gold token.
Sold out
Swindler's Grift (Blue) (Treasure Pack)
$4.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Swindler's Grift (Yellow) (Treasure Pack)
$3.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Swindler's Grift (Red) (Treasure Pack)
$4.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Gold Hunter Longboat (Treasure Pack)
$3.00
If you control less Gold than an opponent, this gets +2{p}.
Golden Tipple (Red) (Treasure Pack)
$22.00
When this attacks, you may discard a yellow card. If you do, draw a card and create a Gold token.
Go again
Expedition to Horizon's Mantle (Treasure Pack)
$2.00
When this attacks, you may put a gold counter on Treasure Island.
Sold out
Expedition to Dreadfall Reach (Treasure Pack)
$2.00
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Blackwater Strait (Treasure Pack)
$3.00
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Azuro Keys (Treasure Pack)
$2.00
When this attacks, you may put a gold counter on Treasure Island.
Throw Caution to the Wind (Treasure Pack)
$32.00
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
Divvy Up (Treasure Pack)
$2.00
Remove half the gold counters from Treasure Island, rounded up. If you are a Thief, instead remove all of them.
Create Gold tokens equal to the number of gold counters removed this way.
Pilfer the Wreck (Yellow) (Treasure Pack)
$2.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Thiev'n Varmints
$1.00
Action -- {r}{r}{r}, destroy this: Draw a card. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Swiftwater Sloop (Yellow)
$1.00
Your next Mechanologist attack this turn gets +4{p}.
You may {u} your hero.
Go again
Peg Leg
$1.00
Action -- {r}{r}{r}, destroy this: Your next attack this turn gets go again. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Mutiny on the Swiftwater
$1.00
When this is played, if you have less {g} than an opposing hero, it gets go again.
When this hits, deal 1 damage to any target.
Mutiny on the Battalion Barque
$1.00
When this attacks, you may put a gold counter on Treasure Island.
Gold Hunter Marauder
$1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Gold Hunter Lightsail
$1.00
When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}.