Soul Cleaver (Blue)
Soul Cleaver (Blue) $1.00
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Blue)
Soul Butcher (Blue) $1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Grim Feast (Yellow)
Grim Feast (Yellow) $1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 2{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Depths of Despair (blue) (Rainbow Foil)
Depths of Despair (blue) (Rainbow Foil) $1.00
When this defends, banish it when the combat chain closes.**Blood Debt**
Depths of Despair (yellow)
Depths of Despair (yellow) $1.00
When this defends, banish it when the combat chain closes.**Blood Debt**
Depths of Despair (red) (Rainbow Foil)
Depths of Despair (red) (Rainbow Foil) $1.00
When this defends, banish it when the combat chain closes.**Blood Debt**
Depths of Despair (red)
Depths of Despair (red) $1.00
When this defends, banish it when the combat chain closes.**Blood Debt**
Sold out
Levia, Redeemed // Blasmophet, Levia Consumed (Marvel) Levia, Redeemed // Blasmophet, Levia Consumed (Marvel)
Levia, Redeemed // Blasmophet, Levia Consumed (Marvel) $715.00
Legendary Levia Specialization (You may only have 1 Levia, Redeemed in your deck and only if your hero is Levia.) Action -- Turn all cards in your banished zone face-down: Transform into Levia, Redeemed. Activate this ability only while this is in your inventory and you have 13 or more cards with blood debt in your banished zone. Cards you own lose blood debt. // Legendary Levia Specialization (You may only have 1 Blasmophet, Levia Consumed in your deck and only if your hero is Levia.) While this is in your inventory, when blood debt reduces your {g} to 13, you may transform into Blasmophet, Levia Consumed. Once each turn, you may play a card with blood debt from your banished zone. Whenever a card is put into your banished zone, turn it face-down. If you would lose {g} from blood debt, instead banish the top card of your deck.
Soul Cleaver (Yellow)
Soul Cleaver (Yellow) $1.00
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Yellow)
Soul Butcher (Yellow) $1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Depths of Despair (blue)
Depths of Despair (blue) $1.00
When this defends, banish it when the combat chain closes.**Blood Debt**
Fasting Carcass (yellow)
Fasting Carcass (yellow) $1.00
The next yellow action card you play this turn gets **go again**.**Go again****Blood Debt**
Hungering Demigon (Blue) (Promo)
Hungering Demigon (Blue) (Promo) $1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hungering Demigon (Yellow) (Promo)
Hungering Demigon (Yellow) (Promo) $1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Eclipse Existence (Promo)
Eclipse Existence (Promo) $2.00
Whenever an attack you control hits a Light hero this turn, you may banish a card from their soul. If they do, they lose 1[Life]. If you have more [Life] than an opposing Light hero, you may banish an action card from your graveyard.
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