Exploding Aether (Red)
Exploding Aether (Red) $1.00
Amp 3 (The next time you would deal arcane damage this turn, instead deal that much plus 3.) Go again
Bloodtorn Bodice
Bloodtorn Bodice from $1.00
Action -- Destroy this and an aura you control: Gain {r}. Go again
Sigil of Aether - Marvel
Sigil of Aether - Marvel from $130.00
At the beginning of your action phase, destroy this. When this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
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Rising Sun, Setting Moon // Inner Chi (Marvel)
Rising Sun, Setting Moon // Inner Chi (Marvel) $94.00
Legendary (You may only have 1 Rising Sun, Setting Moon in a constructed deck.) Draw a card, then put a card from your hand on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Sacred Art: Undercurrent Desires // Inner Chi (Marvel)
Sacred Art: Undercurrent Desires // Inner Chi (Marvel) $65.00
Legendary (You may only have 1 Sacred Art: Undercurrent Desires in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create a Fang Strike and Slither in your hand. Banish up to 2 cards in an opposing hero's graveyard. Transcend
Performance Bonus (Red)
Performance Bonus (Red) $1.00
When this hits, create a Gold token. If this was played from arsenal, it gets go again.
Money Where Ya Mouth Is (Yellow)
Money Where Ya Mouth Is (Yellow) $1.00
Your next attack this turn gets +2{p} and "When this attacks a hero, you may wager a Gold token with them." (When the chain link resolves, if the attack hit, you create a Gold token, otherwise they create one.) Go again
Draw Swords (Blue)
Draw Swords (Blue) $1.00
Your next Warrior attack this turn gets +1{p}. Draw a card. Go again
Take the Upper Hand (Blue)
Take the Upper Hand (Blue) $1.00
Play this only if you've wagered this chain link. Target attack gets +1{p}.
Hood of the Red Sand
Hood of the Red Sand $1.00
Kassai Specialization (You may only have this in your deck if your hero is Kassai.) Attack Reaction -- {r}, banish a red and a yellow card from your graveyard, destroy this: Target sword attack gets "When this hits, draw a card." Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Down But Not Out (Red)
Down But Not Out (Red) $1.00
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Clash of Might (Yellow)
Clash of Might (Yellow) $1.00
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Battered Not Broken
Battered Not Broken $1.00
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Might token.
Dyadic Carapace (Extended Art)
Dyadic Carapace (Extended Art) $173.00
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} to prevent 2 of that damage.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Figment of Protection // Aegis, Archangel of Protection (Marvel) Figment of Protection // Aegis, Archangel of Protection (Marvel)
Figment of Protection // Aegis, Archangel of Protection (Marvel) $149.00
Legendary (You may only have 1 Figment of Protection in your deck.) When this enters the arena, create a Spectral Shield token. // Once per Turn Action -- {r}{r}: Attack When Aegis attacks, you may banish a card from your hero's soul. If you do, create 2 Spectral Shield tokens. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Shaden Scream (Blue)
Shaden Scream (Blue) $1.00
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +3{p}. Go again
Radiant Touch
Radiant Touch $1.00
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Light the Way (Red)
Light the Way (Red) $1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Celestial Reprimand (Blue)
Celestial Reprimand (Blue) $1.00
Target card defending an attack with Herald in its name gets -1{p} this combat chain.
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