Soul Butcher (Blue)
Soul Butcher (Blue) $1.00
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Lay to Rest (Blue)
Lay to Rest (Blue) $1.00
When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down.
Grim Feast (Yellow)
Grim Feast (Yellow) $1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 2{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Glaring Impact (Red)
Glaring Impact (Red) $1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)
Blessing of Salvation (Red)
Blessing of Salvation (Red) $1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 3{g}
Blessing of Salvation (Blue)
Blessing of Salvation (Blue) $1.00
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Gain 1{g}
Battlefield Breaker (Red)
Battlefield Breaker (Red) $1.00
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Teklonetic Force Field (Blue)
Teklonetic Force Field (Blue) $1.00
When this defends an attack with overpower, this gets +2{d}.
Teklo Base Legs
Teklo Base Legs $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Chest
Teklo Base Chest $1.00
Blade Break (When the combat chain closes, if this defended, destroy it.)
Smash and Grab
Smash and Grab $1.00
If you've boosted 2 or more times this turn, this gets +2{p} and "When this hits a hero, gain control of an item they control."
Scrap Prospector (Red)
Scrap Prospector (Red) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, gain {r}.
Scrap Harvester (Blue)
Scrap Harvester (Blue) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, put a steam counter on an item you control with crank.
Scrap Compactor (Yellow)
Scrap Compactor (Yellow) $1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.
Heavy Artillery (Yellow)
Heavy Artillery (Yellow) $1.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Gas Up (Yellow)
Gas Up (Yellow) $1.00
The next attack you boost this turn gets +3{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Dissolving Shield (Blue)
Dissolving Shield (Blue) $1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
Data Link (Yellow)
Data Link (Yellow) $1.00
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Cognition Field (Yellow)
Cognition Field (Yellow) $1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Bull Bar (Yellow)
Bull Bar (Yellow) $1.00
Boost If you control a Hyper Driver, this gets overpower. (This can't be defended by more than 1 action card.)
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