All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Wall of Meat and Muscle
$1.00
When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck.

Take the Upper Hand (Yellow)
$1.00
Play this only if you've wagered this chain link.
Target attack gets +2{p}.

Clash of Vigor (Yellow)
$1.00
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)

Clash of Might (Yellow)
$1.00
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)


Kayo (Marvel)
$25.00
You have 1 weapon zone.
Attack action cards you own get +1{p} while they are in any zone other than the combat chain.
The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.


Figment of Judgment // Themis, Archangel of Judgment (Marvel)
$71.00
Legendary (You may only have 1 Figment of Judgment in your deck.)
When this enters the arena, you may turn a card in any banished zone face-down.
//
Once per Turn Action -- {r}{r}: Attack
When Themis attacks, you may banish a card from your hero's soul. If you do, turn a card in any banished zone face-down.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)

Vile Inquisition (Yellow)
$1.00
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Target hero banishes the top card of their deck. If it's yellow, they lose 1{g}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Shaden Scream (Blue)
$1.00
As an additional cost to play this, banish a random card from your hand.
Your next Brute or Shadow attack this turn gets +3{p}.
Go again

Light the Way (Red)
$1.00
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.

Celestial Reprimand (Red)
$1.00
Target card defending an attack with Herald in its name gets -3{p} this combat chain.
Sold out

Evo Steel Soul Controller (Marvel)
$57.00
If you have a base arms equipped, transform it into this, then equip this.
When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Angelic Descent (Blue)
$1.00
Target attack action card with Herald in its name gets go again.
Your next angel attack this turn gets +1{p}.

Scrap Hopper (Red)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, create a Quicken token.

Scrap Compactor (Blue)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, you may play your next Evo this turn as though it were an instant.

Junkyard Dogg (Blue)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets +1{p}.

Data Link (Red)
$1.00
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)