All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Fyendal's Fighting Spirit (Blue)
$1.00
When this attacks or defends, if you have less {g} than an opposing hero, gain 1{g}.

Four Finger Gloves
from $1.00
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.

Blossoming Decay (Red)
$1.00
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, gain 1{g}.

Arcane Twining (Yellow)
$1.00
Deal 2 arcane damage to any target.
Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)

Arcane Polarity (Yellow)
$1.00
Gain 1{g}
If you've been dealt arcane damage this turn, instead gain 3{g}.

Vantage Point (Blue)
$1.00
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)

Sigil of the Arknight
$1.00
Go again
At the beginning of your action phase, destroy this.
When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.

Save the Thought (Yellow)
$1.00
Shuffle up to 2 non-attack action cards from your graveyard into your deck.
Create a Ponder token.

Pop the Bubble (Yellow)
$1.00
Deal 2 arcane damage to target hero.
Surge - If this deals more than 2 damage to a hero, destroy an aura permanent they control.
Sold out

Truce - Extended Art
$76.00
When this enters the arena, choose an opponent.
At the beginning of their end phase, destroy this and you each gain 3{g}.
When you or a card you control is the target of an attack they control, destroy this and draw a card.

Ten Foot Tall and Bullet Proof - Extended Art
$78.00
When this attacks or defends, your hero gets -2{i} during your next end phase.

Water the Seeds (Blue)
$1.00
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}.
Go again

Waning Vengeance (Yellow)
$1.00
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Tiger Form Incantation (Blue)
$1.00
The next Crouching Tiger you play this turn gets +1{p}.
If you've pitched a blue card this turn, create a Crouching Tiger in your hand.
Go again

Solitary Companion (Yellow)
$1.00
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Solitary Companion (Red)
$1.00
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)

Solitary Companion (Blue)
$1.00
When this enters the arena, if you control no other Illusionist auras, create a Spectral Shield token.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)

Skyhold Keikoi
$1.00
Cloaked (Equip this face-down.)
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.

Single Minded Determination (Blue)
$1.00
When this enters the arena, if you control no other Illusionist auras, put a +1{p} counter on this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)