All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Evo Mach Breaker (Marvel)
$51.00
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
Evo Atom Breaker (Marvel)
$29.00
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.
Terminator Tank (Extended Art)
$28.00
If you have 1 or more Evos equipped, this gets "When this hits a hero, they discard a card,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.
Battlefield Breaker (Yellow)
$1.00
If you've banished a card with 6 or more {p} this turn, this gets +1{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Angelic Descent (Red)
$1.00
Target attack action card with Herald in its name gets go again.
Your next angel attack this turn gets +3{p}.
Spring a Leak (Yellow)
$1.00
Boost
When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Quickfire (Red)
$1.00
This costs {r} less to play for each Hyper Driver you control.
The next attack you boost this turn gets +4{p}.
Go again
Mini Forcefield (Yellow)
$1.00
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MetEx (Yellow)
$1.00
Boost
When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
Junkyard Dogg (Red)
$1.00
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.)
When this attacks, if it scrapped a card, this gets +1{p}.
Jump Start (Red)
$1.00
If you control a Hyper Driver, this costs {r} less to play.
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
Infuse Titanium (Red)
$1.00
Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Heavy Artillery (Red)
$1.00
Evo Upgrade - The defending hero can't defend this with attack action cards with cost less than X, where X is the number of Evos you have equipped.
Gas Up (Blue)
$1.00
The next attack you boost this turn gets +2{p}.
You may put a Hyper Driver from your banished zone into the arena.
Go again
Dive Through Data (Yellow)
$1.00
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Dive Through Data (Blue)
$1.00
Boost
When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)