Fry (Red)
Fry (Red) $1.00
Go again
Crackling (Red)
Crackling (Red) $1.00
Lightning Flow - If you've played a Lightning card this turn, this gets +1{p}
Star Fall
Star Fall $1.00
Once per Turn Action -- {r}: Attack If you've played a Lightning card this turn, this card's attacks get +1{p} and go again.
Trip the Light Fantastic (Red)
Trip the Light Fantastic (Red) $1.00
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Strong Yield (Red)
Strong Yield (Red) $1.00
Go again At the beginning of your action phase, destroy this, then your next attack this turn gets +3{p}.
Perennial Aetherbloom (Red)
Perennial Aetherbloom (Red) $1.00
Deal 3 arcane damage to target hero. Surge - If this deals more than 3 damage, put it on the bottom of its owner's deck.
Heaven's Claws (Red)
Heaven's Claws (Red) $1.00
Harvest Season (Yellow)
Harvest Season (Yellow) $1.00
Go again At the beginning of your action phase, destroy this, then gain 2{g}.
Four Finger Gloves
Four Finger Gloves from $1.00
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Fertile Ground (Yellow)
Fertile Ground (Yellow) $1.00
Gain 2{g} If there are 4 or more Earth cards in your banished zone, instead gain 4{g}.
Fertile Ground (Blue)
Fertile Ground (Blue) $1.00
Gain 2{g} If there are 4 or more Earth cards in your banished zone, instead gain 3{g}.
Deadwood Dirge (Blue)
Deadwood Dirge (Blue) $1.00
Destroy an aura you control. If you do, create a Runechant token. Go again
Arcane Twining (Yellow)
Arcane Twining (Yellow) $1.00
Deal 2 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Arcane Twining (Red)
Arcane Twining (Red) $1.00
Deal 3 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Arcane Polarity (Yellow)
Arcane Polarity (Yellow) $1.00
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 3{g}.
Vantage Point (Blue)
Vantage Point (Blue) $1.00
If you've played or created an aura this turn, this gets overpower. (This can’t be defended by more than 1 action card.)
Sigil of the Arknight
Sigil of the Arknight $1.00
Go again At the beginning of your action phase, destroy this. When this leaves the arena, reveal the top card of your deck. If it's an attack action card, put it into your hand.
Save the Thought (Yellow)
Save the Thought (Yellow) $1.00
Shuffle up to 2 non-attack action cards from your graveyard into your deck. Create a Ponder token.
Pop the Bubble (Yellow)
Pop the Bubble (Yellow) $1.00
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage to a hero, destroy an aura permanent they control.
Lightning Form (Blue)
Lightning Form (Blue) $1.00
When this hits, create an Embodiment of Lightning token.
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