Perch Grapplers (1st Ed) - Cold Foil
Perch Grapplers (1st Ed) - Cold Foil $253.00
Action - [2 Resource], destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
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Metacarpus Node (1st Ed) - Cold Foil
Metacarpus Node (1st Ed) - Cold Foil $420.00
Whenever you play a card with an effect that deals arcane damage, you may pay [1 Resource]. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metamarpus Node. Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)
Crater Fist (1st Ed) - Cold Foil
Crater Fist (1st Ed) - Cold Foil $261.00
Action - [3 Resource], destroy Crater Fist: Your attacks with crush gain +2 [Power] this turn. Go again Temper (If you defend with Crater Fist, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
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Courage of Bladehold (1st Ed) - Cold Foil
Courage of Bladehold (1st Ed) - Cold Foil $311.00
Action - Destroy Courage of Bladehold: Your sword attacks cost [1 Resource] less this turn. Go again Temper (If you defend with Courage of Bladehold, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)
Tectonic Plating (Alpha) - Cold Foil
Tectonic Plating (Alpha) - Cold Foil $1,735.00
Once per Turn Action - [1 Resource]: Create a Seismic Surge aura token. Go again Battleworn (If you defend with Tectonic Plating, put a -1 [Defense] counter on it when the combat chain closes.)
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Snapdragon Scalers (Alpha) - Cold Foil
Snapdragon Scalers (Alpha) - Cold Foil $868.00
Attack Reaction - Destroy Snapdragon Scalers: Target attack action card with cost [1 Resource] or less gains go again.
Scabskin Leathers (Alpha) - Cold Foil
Scabskin Leathers (Alpha) - Cold Foil $2,313.00
Once per Turn Action - 0: Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. Battleworn (If you defend with Scabskin Leathers, put a -1 [Defense] counter on it when the combat chain closes.)
Refraction Bolters (Alpha) - Cold Foil
Refraction Bolters (Alpha) - Cold Foil $412.00
When your weapon attack hits, you may destroy Refraction Bolters. If you do, the attack gains go again. Battleworn (If you defend with Refraction Bolters, put a -1 [Defense] counter on it when the combat chain closes.)
Mask of Momentum (Alpha) - Cold Foil
Mask of Momentum (Alpha) - Cold Foil from $2,169.00
Once per Turn Effect - When an attack action card you control is the third or higher chain link in a row to hit, draw a card. Blade Break (If you defend with Mask of Momentum, destroy it when the combat chain closes.)
Ironrot Plate (Alpha) - Cold Foil
Ironrot Plate (Alpha) - Cold Foil $116.00
Blade Break (If you defend with Ironrot Plate, destroy it when the combat chain closes.)
Ironrot Legs (Alpha) - Cold Foil
Ironrot Legs (Alpha) - Cold Foil $73.00
Blade Break (If you defend with Ironrot Legs, destroy it when the combat chain closes.)
Ironrot Helm (Alpha) - Cold Foil
Ironrot Helm (Alpha) - Cold Foil $138.00
Blade Break (If you defend with Ironrot Helm, destroy it when the combat chain closes.)
Ironrot Gauntlet (Alpha) - Cold Foil
Ironrot Gauntlet (Alpha) - Cold Foil $224.00
Blade Break (If you defend with Ironrot Gauntlet, destroy it when the combat chain closes.)
Hope Merchant's Hood (Alpha) - Cold Foil
Hope Merchant's Hood (Alpha) - Cold Foil $181.00
Instant - Destroy Hope Merchant's Hood: Shuffle any number of cards from your hand into your deck, then draw that many cards.
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