Helmsman's Peak
Helmsman's Peak $1.00
When this is put into your graveyard from anywhere, gain 1{g}.
Head Shot (Yellow)
Head Shot (Yellow) $1.00
Instant -- {t} a cog you control, destroy this: Gain {r}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Goldwing Turbine (Blue)
Goldwing Turbine (Blue) $1.00
Your next Mechanologist attack this turn gets +1{p}. Create a Golden Cog token.
Gold Hunter Marauder
Gold Hunter Marauder $1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Gold Hunter Lightsail
Gold Hunter Lightsail $1.00
When this attacks, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +1{p}.
Gold Hunter Ketch
Gold Hunter Ketch $1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Expedition to Horizon's Mantle
Expedition to Horizon's Mantle $1.00
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Dreadfall Reach
Expedition to Dreadfall Reach $1.00
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Azuro Keys
Expedition to Azuro Keys $1.00
When this attacks, you may put a gold counter on Treasure Island.
Captain's Coat
Captain's Coat $1.00
When this is put into your graveyard from anywhere, gain 1{g}.
Burly Bones (Yellow)
Burly Bones (Yellow) $1.00
Your next Mechanologist attack this turn gets +4{p}. You may {u} a gun you control. Go again
Burly Bones (Blue)
Burly Bones (Blue) $1.00
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Barnacle
Barnacle $1.00
Action -- {t}: Attack Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Angry Bones (Yellow)
Angry Bones (Yellow) $1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Angry Bones (Blue)
Angry Bones (Blue) $1.00
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Pilfer the Wreck (Yellow)
Pilfer the Wreck (Yellow) $1.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Pilfer the Wreck (Red)
Pilfer the Wreck (Red) $1.00
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Clap 'Em in Irons
Clap 'Em in Irons $1.00
Go again When this enters the arena, {t} target Pirate hero or ally. It can't {u} while this is in the arena. At the start of your turn, destroy this.
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Anka, Drag Under (Marvel)
Anka, Drag Under (Marvel) $43.00
Action -- {r}, {t}: Attack Instant -- {t}, discard a card with watery grave: The next time an opponent draws one or more cards this turn, they discard a card. Watery Grave (When this dies, turn it face-down in your graveyard.)
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Channel Thunder Steppe (Promo)
Channel Thunder Steppe (Promo) $68.00
Go again Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again. Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
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