All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Bash Brute
$1.00
If this is defended by a Brute card, this gets +1{p}.
When this hits a Brute hero, destroy an aura token they control.
Will of the Crowd
$1.00
When this defends, if you've been cheered this turn, defending action cards get +3{d} this chain link.
Full of Bravado (Yellow)
$1.00
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Hinewhitu, Hautipua (Marvel, Alternate Art)
$784.00
Instant -- {t}, remove a suspense counter from an aura you control: You may put a suspense counter on an aura of suspense you control.
Whenever the crowd cheers you, create a Confidence token.
Tame the Beastly Behavior
$1.00
When this attacks a Reviled hero, this gets +1{p}.
When this hits a Reviled hero, put a card from their arsenal on the bottom of their deck.
Seismic Surge Quarters
$1.00
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Thump (Yellow)
$1.00
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Thump (Blue)
$1.00
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Sold out
Stonewall Confidence (Yellow)
$1.00
Go again
Cards you control with cost 3 or more get +3{d} while defending.
At the beginning of your action phase, destroy this.
Overswing (Yellow)
$1.00
The next Guardian attack action card you play this turn gets +2{p}.
Go again
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Heartened Cross Strap
$1.00
Action -- Destroy this: The next attack action card you play this turn costs {r}{r} less to play. Go again
Emerging Power (Yellow)
$1.00
Go again
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.
Crush the Weak (Blue)
$1.00
Crush - When this deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base {p} during their next action phase.
Clash of Mountains (Red)
$1.00
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Chokeslam (Yellow)
$1.00
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Buckling Blow (Red)
$1.00
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Sunkwater Scalers
from $1.00
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn.
Blade Break (When the combat chain closes, if this defended, destroy it.)